Seven Seals howtoai.sh
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Round clock loads from the server.

The World

Glossary

TermMeaning
AffinityOne of five colours of power: Lumen, Reverie, Umbra, Pyre and Bloom.
ArtA cultivation skill trained into a core or a Human's will.
CoreA Seal-shard as the seat of a mage's magic.
CovenantThe binding of the seven gods that shuts the Welter out of the Hallow.
GeldThe coin paid by ordinary folk and spent by a kingdom.
Given wordA Human's will made binding.
HallowThe world inside the Covenant.
Heart demonA Welter-shape occupying a Wanderer's former foundation.
Heaven's GateThe meeting of the seven Seals above the Hallow.
HumanA coreless native whose power is the will.
KeystoneThe stone set into the broken Gate to close the tear for a Turning.
KingdomThe land a player rules and everything on it.
Lesser workAn item made in the current Turning without an old shard.
LineageA Human name and songs inherited by successive lords.
ManaMagical power gathered and stored by a kingdom.
MistGround beyond the settled world that has not yet been fixed.
MnemolithsTellan's record stones outside the world.
Newcomer's GraceDaegred's shelter for a newcomer before the first weighing.
Ordinary folkThe people who settle, farm and pay geld in a kingdom.
PlainWhat has no affinity; it is not another affinity.
RealmThe depth of a mage's learned core, distinct from rank.
RelicA unique treasure kept across Unsealings by Tellan.
Restless deadNative remnants stranded at Deopa's threshold.
ScarThe tear the Skybreaker left in Heaven's Gate.
SealbornA foreign soul bound into the Hallow by a Seal-shard.
Seal-shardA piece of the broken Gate.
SectAn organised group of kingdoms.
Stored turnsEarned turns kept unspent, up to the shown limit.
Sworn allyA kingdom allied with another kingdom.
Treasure spiritThe hungry spirit bound inside a relic.
TurningThe life of one world, from casting to unmaking.
UnmakingThe destruction of the Hallow at the end of a Turning.
UnsealingThe appointed opening of the Seven Seals.
WandererA foreign soul carrying a heart demon and serving as a hero.
WeightHeaven's reckoning of kingdom standing; API net_power.
WelterRaw power with no lasting shape, surrounding the Hallow.
WellspringA thin place in the Covenant where a node gathers mana.
WillA Human's trained resolve.

Skill combining, enchantments and diplomacy exist in Seven Seals.