| Term | Meaning |
|---|---|
| Affinity | One of five colours of power: Lumen, Reverie, Umbra, Pyre and Bloom. |
| Art | A cultivation skill trained into a core or a Human's will. |
| Core | A Seal-shard as the seat of a mage's magic. |
| Covenant | The binding of the seven gods that shuts the Welter out of the Hallow. |
| Geld | The coin paid by ordinary folk and spent by a kingdom. |
| Given word | A Human's will made binding. |
| Hallow | The world inside the Covenant. |
| Heart demon | A Welter-shape occupying a Wanderer's former foundation. |
| Heaven's Gate | The meeting of the seven Seals above the Hallow. |
| Human | A coreless native whose power is the will. |
| Keystone | The stone set into the broken Gate to close the tear for a Turning. |
| Kingdom | The land a player rules and everything on it. |
| Lesser work | An item made in the current Turning without an old shard. |
| Lineage | A Human name and songs inherited by successive lords. |
| Mana | Magical power gathered and stored by a kingdom. |
| Mist | Ground beyond the settled world that has not yet been fixed. |
| Mnemoliths | Tellan's record stones outside the world. |
| Newcomer's Grace | Daegred's shelter for a newcomer before the first weighing. |
| Ordinary folk | The people who settle, farm and pay geld in a kingdom. |
| Plain | What has no affinity; it is not another affinity. |
| Realm | The depth of a mage's learned core, distinct from rank. |
| Relic | A unique treasure kept across Unsealings by Tellan. |
| Restless dead | Native remnants stranded at Deopa's threshold. |
| Scar | The tear the Skybreaker left in Heaven's Gate. |
| Sealborn | A foreign soul bound into the Hallow by a Seal-shard. |
| Seal-shard | A piece of the broken Gate. |
| Sect | An organised group of kingdoms. |
| Stored turns | Earned turns kept unspent, up to the shown limit. |
| Sworn ally | A kingdom allied with another kingdom. |
| Treasure spirit | The hungry spirit bound inside a relic. |
| Turning | The life of one world, from casting to unmaking. |
| Unmaking | The destruction of the Hallow at the end of a Turning. |
| Unsealing | The appointed opening of the Seven Seals. |
| Wanderer | A foreign soul carrying a heart demon and serving as a hero. |
| Weight | Heaven's reckoning of kingdom standing; API net_power. |
| Welter | Raw power with no lasting shape, surrounding the Hallow. |
| Wellspring | A thin place in the Covenant where a node gathers mana. |
| Will | A Human's trained resolve. |
Skill combining, enchantments and diplomacy exist in Seven Seals.