Seven Seals wiki
What things are and what they do: units, spells, buildings, heroes, relics and arts, with the stats the game shows its players. No hidden constants, no strategy.
- Affinities
Five magical affinities are listed alongside Plain, which has no affinity, and Humans, who have no casting core.
- Air maiden
Air maiden(/wiki/units/airmaiden) is a small elemental of breeze and light air, shaped like a slender figure who never quite touches the ground. A mage of Reverie(/wiki/affinities/blue) casts Summon air maiden(/wiki/spel
- Alluring dreams
On the ring of affinities, dreams die, so Reverie(/wiki/affinities/blue) feeds Umbra(/wiki/affinities/black). Alluring dreams(/wiki/spells/alluringdreams) lives on that seam. It is a battle spell of Umbra(/wiki/affinitie
- Ape delicacy
Ape delicacy(/wiki/items/apedelicacy) is a lesser work(/world/glossary): a dish that guild artisans prepare in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper of Tallies. It
- Apparition
Apparition(/wiki/units/apparition) is a waking dream of Reverie(/wiki/affinities/blue), given enough shape to walk into battle. Unlike most dream-things, it is raised in the kingdom's Barracks(/wiki/buildings/barracks),
- Armiger
Armiger(/wiki/units/armiger) is one of the kingdom's ordinary folk, trained long and hard to fight in heavy armour behind a great shield. The Barracks(/wiki/buildings/barracks) take longer over an armiger than over a com
- Arrow screen
Arrow screen(/wiki/items/arrowscreen) is a lesser work(/world/glossary), woven by guild artisans in a Guild(/wiki/buildings/guild) during the current Turning by the method of Tellan, the Keeper of Tallies. It holds no Se
- Arrow ward
Arrow ward(/wiki/spells/arrowward) is a simple battle spell of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. Before the lines meet, the caster raises a t
- Azure frost
Azure frost(/wiki/relics/azurefrost) is a relic: a unique treasure that Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) through every Unsealing, so there is only ever one in a Turning. Inside it
- Bark spirit
Bark spirit(/wiki/spells/barkspirit) is a battle spell of Bloom(/wiki/affinities/green), the affinity of growth that Virenna, the Greenmother holds. Before the fighting, the caster lays the toughness of old bark over one
- Barracks
A Barracks(/wiki/buildings/barracks) is drill yards, armouries and lodgings, raised on Wilderness(/wiki/buildings/wilderness). It organises recruitment: it is where ordinary folk become soldiers.
- Barrier
A Barrier(/wiki/buildings/barrier) is a ward raised over a kingdom's ground. It is paid for in mana, not geld: the power that each Node(/wiki/buildings/node) gathers at the Wellsprings(/world/glossary), the Covenant's th
- Battle dog
Battle dog(/wiki/units/battledog) is a dog of the Hallow, bred for war and hired out with the handlers who run beside it. It is an ordinary beast. It has no affinity and is Plain(/wiki/affinities/plain), unlike the affin
- Bear shifter
Bear shifter(/wiki/units/bearshifter) is one of the two-shaped folk of the Bloom forests, affinity-born where Bloom(/wiki/affinities/green) runs strong. In battle they wear the bear's shape: great, slow to fall, and heav
- Beast growth
Beast growth(/wiki/spells/beastgrowth) is a complex enchantment of Bloom(/wiki/affinities/green), the affinity of beasts that Virenna, the Greenmother holds.
- Beast ring
Beast ring(/wiki/items/beastring) is a lesser work(/world/glossary), made by guild artisans in a Guild(/wiki/buildings/guild) during the current Turning by the method of Tellan, the Keeper of Tallies. It holds no Seal-sh
- Beast summoning
Beast summoning(/wiki/spells/beastsummoning) is a spell of Bloom(/wiki/affinities/green), the affinity of growth, beasts and living ground that Virenna, the Greenmother holds. It is the simplest of the Bloom calls. The c
- Befuddle
Befuddle(/wiki/spells/befuddle) is a hostile enchantment of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind.
- Binding chain
Binding chain(/wiki/items/bindingchain) is a lesser work(/world/glossary): a length of chain forged by guild artisans in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper of T
- Blast barrel
Blast barrel(/wiki/items/blastbarrel) is a lesser work(/world/glossary), packed by guild artisans in a Guild(/wiki/buildings/guild) during the current Turning by the method of Tellan, the Keeper of Tallies. It holds no S
- Blessed bomb
Blessed bomb(/wiki/relics/blessedbomb) is a relic: a unique treasure that Tellan, the Keeper of Tallies preserves among the Mnemoliths(/world/glossary) at every Unsealing, one in each Turning. It holds an old piece of Co
- Blessed vials
Blessed vials(/wiki/items/blessedvials) is a lesser work(/world/glossary): a rack of sealed water that guild artisans fill in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper
- Blessing
Blessing(/wiki/spells/blessing) is one of the simplest battle spells of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. Before the lines meet, the caster s
- Blink stride
Blink stride(/wiki/spells/blinkstride) is a battle spell of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. Before the fighting starts, one of the caster's companies, selected at random, learns
- Blood drinker
Blood drinker(/wiki/units/blooddrinker) is one of the restless dead(/world/glossary): the natives' dead, stranded at the threshold of the Deep since the Breaking. Umbra(/wiki/affinities/black) reaches them where the thre
- Blood rage
Most battle spells of Umbra(/wiki/affinities/black) are aimed at the enemy. Blood rage(/wiki/spells/bloodrage) is aimed at the caster's own army, and it does not come free.
- Bloodkiln drake
Bloodkiln drake(/wiki/units/crimsondrake) is the greatest of Pyre's dragon-kind, affinity-born where Pyre(/wiki/affinities/red) runs strong. It flies, bites and then breathes fire, its scales turn most blows aside, and w
- Bloom
Bloom(/wiki/affinities/green) is one of the five affinities(/world/glossary), the colours of power that leak into the Hallow through the imperfect Covenant. It is the affinity of growth, beasts and living ground, and Vir
- Bone band
Bone band(/wiki/relics/boneband) is a relic, one of the unique treasures Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) across every Unsealing. It holds an old piece of Covenant-stuff, the subs
- Bone caller
A Bone caller(/wiki/heroes/bonecaller) is one of the Wanderers(/world/glossary), a foreign soul whose released core left room for a heart demon(/world/glossary). It comes out of the Mist each Turning and serves in Umbra(
- Bone soldier
Bone soldier(/wiki/units/bonesoldier) is the plainest of the restless dead(/world/glossary). The natives' dead have been stranded at the threshold of the Deep since the Breaking, and Umbra(/wiki/affinities/black) can rea
- Bone sorcerer
Bone sorcerer(/wiki/units/bonesorcerer) is one of the restless dead(/world/glossary): the natives' dead, stranded at the threshold of the Deep since the Breaking. Umbra(/wiki/affinities/black) reaches them where that thr
- Boon of chance
Boon of chance(/wiki/spells/boonofchance) is one of the great spells of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. The caster speaks a wish into a dream and takes whatever the dream gives b
- Bottomless purse
Bottomless purse(/wiki/relics/bottomlesspurse) is a relic, a unique treasure that Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) whenever the world is unmade. It holds an old piece of Covenant-
- Bowman
Bowman(/wiki/units/bowman) is one of the kingdom's own ordinary folk(/world/glossary), drilled to stand behind the line and shoot. Recruiting bowmen costs geld and draws on the kingdom's people, and the kingdom's Barrack
- Brook maiden
Brook maiden(/wiki/units/brookmaiden) is one of the small water-folk of the Bloom streams, affinity-born where Bloom(/wiki/affinities/green) runs strong. She carries no blade. From the bank she strikes at the mind, and h
- Brute giant
Brute giant(/wiki/units/brutegiant) is a hulking giant of the Pyre hills, affinity-born where Pyre(/wiki/affinities/red) runs strong. They have no craft and want none. They wade in and hit, and they take a great deal of
- Brute might
Brute might(/wiki/spells/brutemight) is a battle spell of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. Before battle, it pours heat into the arms of every company in the caster's army. Their fir
- Buildings
- Burial casket
Burial casket(/wiki/items/burialcasket) is a lesser work(/world/glossary): a sealed casket that guild artisans close in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper of Ta
- Burning edge
Burning edge(/wiki/spells/burningedge) is a battle spell of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. Before battle, fire runs along the weapons of every company in the caster's army that fig
- Calamity box
Calamity box(/wiki/relics/calamitybox) is a relic, a unique treasure Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) across the Unsealings. Inside the box is an old piece of Covenant-stuff, the
- Cave dweller
Cave dweller(/wiki/units/cavedweller) is one of the scaled folk of the hot Pyre caves, affinity-born where Pyre(/wiki/affinities/red) runs strong. They fight with poisoned claws and blades, and their scales turn most blo
- Celestial judge
Celestial judge(/wiki/units/celestialjudge) is a judge of the astral peoples, who live where Lumen(/wiki/affinities/white) runs strong. A mage casts Summon celestial judge(/wiki/spells/summoncelestialjudge), and it arriv
- Chipmunk
Chipmunk(/wiki/units/chipmunk) is a small creature of the Hallow's woods, quick enough to glide from branch to branch. It is an ordinary beast. It has no affinity and is Plain(/wiki/affinities/plain), unlike the affinity
- Cinder hound
Cinder hound(/wiki/units/cinderhound) is fire that has been given a hound's hunger. A Pyre summoning, Summon cinder hound(/wiki/spells/summoncinderhound), calls it out of the Welter(/world/glossary), and Pyre(/wiki/affin
- Clarity scroll
Clarity scroll(/wiki/relics/clarityscroll) is a relic, one of the unique treasures Tellan, the Keeper of Tallies carries through every Unsealing on the Mnemoliths(/world/glossary). It holds an old piece of Covenant-stuff
- Clockwork device
Clockwork device(/wiki/relics/clockworkdevice) is a relic, a unique treasure Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) when the world is unmade. Inside its turning engine is an old piece o
- Colossus
Colossus(/wiki/units/colossus) is a great figure of Lumen(/wiki/affinities/white), called out of the Welter when a mage casts Summon colossus(/wiki/spells/summoncolossus). It is taller than a fortress wall and brighter t
- Concussion
Concussion(/wiki/spells/concussion) is a battle spell of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It deals no wound. Before battle, a great shock rolls over the enemy army, and every enemy c
- Conflagration
Conflagration(/wiki/spells/conflagration) is a battle spell of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war, and the largest fire it holds. Before battle, fire falls on every company in the enemy
- Conjurer
A Conjurer(/wiki/heroes/conjurer) is one of the Wanderers(/world/glossary). When it released its core, the Welter came into the empty foundation as a heart demon(/world/glossary). The soul has carried that shape of the W
- Construct manual
Construct manual(/wiki/items/constructmanual) is a lesser work(/world/glossary): a book of plates that guild artisans bind in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper
- Corpse eater
Corpse eater(/wiki/units/corpseeater) is one of the restless dead(/world/glossary): the natives' dead, stranded at the threshold of the Deep since the Breaking. Umbra(/wiki/affinities/black) reaches them where that thres
- Corrode mail
Corrode mail(/wiki/spells/corrodemail) is a complex battle spell of Bloom(/wiki/affinities/green), the affinity of living ground that Virenna, the Greenmother holds. Before the fighting, a creeping green rot spreads over
- Corrupt high seraph
Corrupt high seraph(/wiki/units/corrupthighseraph) is one of the celestials descended into the Deep(/world/glossary), and among the greater of them. At the Breaking, some celestial beings went down into the Deep that Deo
- Corrupt seraph
Corrupt seraph(/wiki/units/corruptseraph) is one of the celestials descended into the Deep(/world/glossary). At the Breaking, when the Skybreaker tore Heaven's Gate, some celestial beings went down into the Deep that Deo
- Corrupt throne seraph
Corrupt throne seraph(/wiki/units/corruptthroneseraph) is the greatest of the celestials descended into the Deep(/world/glossary). At the Breaking, the Skybreaker tore Heaven's Gate and its pieces scattered as the Seal-s
- Courage draught
Courage draught(/wiki/items/couragedraught) is a lesser work(/world/glossary), brewed by guild artisans in a Guild(/wiki/buildings/guild) during the current Turning by the method of Tellan, the Keeper of Tallies. It hold
- Crimson dagger
Crimson dagger(/wiki/relics/crimsondagger) is a relic, a unique treasure that Tellan, the Keeper of Tallies preserves among the Mnemoliths(/world/glossary) at each Unsealing. Its blade holds an old piece of Covenant-stuf
- Crone mirror
Crone mirror(/wiki/relics/cronemirror) is a relic, one of the unique treasures Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) through the Unsealings. Behind its grey glass is an old piece of Co
- Crucible keeper
A Crucible keeper(/wiki/heroes/transmuter) is one of the Wanderers(/world/glossary): a foreign soul that released its core in some earlier Unsealing, so that the Welter moved into the empty foundation as a heart demon(/w
- Cutthroat
A Cutthroat(/wiki/heroes/cutthroat) is one of the Wanderers(/world/glossary), a foreign soul whose released core left room for a heart demon(/world/glossary). The soul keeps the demon through every unmaking. It cannot ho
- Dark convocation
Odrin Half-Core laid his affinity over a single stretch of ground, in the Age of Odrin, where the stranded dead pressed close.
- Dazzling allure
Dazzling allure(/wiki/spells/dazzlingallure) is a battle spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. For one battle, it gives every elf in the caster's army a beauty that is
- Dazzling burst
Dazzling burst(/wiki/spells/dazzlingburst) is a complex battle spell of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. Just before the lines meet, the cas
- Deadly stare
Deadly stare(/wiki/spells/deadlystare) does not wound. It kills. Before the fighting starts, it falls on a single enemy company, and some of its soldiers simply die where they stand. A deeper shard takes more.
- Deep behemoth
Deep behemoth(/wiki/units/deepbehemoth) is a great figure of the dreaming sea, the largest shape a mage of Reverie(/wiki/affinities/blue) can call. The mage casts Summon deep behemoth(/wiki/spells/summondeepbehemoth), an
- Deopa's guest
Every other hero in the ancestral catalogue is a Wanderer, a foreign soul carrying a heart demon. Deopa's guest(/wiki/heroes/fiendlord) is the exception. It was born in the Deep. It has no foreign soul and no demon lodge
- Doom device
Doom device(/wiki/relics/doomdevice) is a relic, a unique treasure that Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) when the world ends. Inside it is an old piece of Covenant-stuff, the subs
- Doom rider
A Doom rider(/wiki/heroes/doomrider) is one of the Wanderers(/world/glossary), a foreign soul whose released core left room for a heart demon(/world/glossary). It is not one of the creatures of Deopa, the Deep. Each Turn
- Drake cleaver
Drake cleaver(/wiki/relics/drakecleaver) is a relic, a unique treasure Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) across the Unsealings. Its heavy blade holds an old piece of Covenant-stuff
- Drake rider
A Drake rider(/wiki/heroes/drakerider) is one of the Wanderers(/world/glossary). It released its core in some earlier Unsealing, and a heart demon(/world/glossary) settled into the empty foundation. It cannot hold ground
- Dread illusion
Dread illusion(/wiki/units/dreadillusion) is a fear with a shape. A mage of Reverie(/wiki/affinities/blue) calls it out of the Welter, and it takes the form of whatever the enemy least wants to see: a shadow too long for
- Dread wave
Before the Breaking, the dead of the Hallow went down through Deopa, the Deep and were gone. Since the Breaking they have gone no farther than the threshold of the Deep, where they wait against the underside of the world
- Drowsy taper
Drowsy taper(/wiki/items/drowsytaper) is a lesser work(/world/glossary): a thick candle that guild artisans pour in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper of Tallie
- Dwarf axeman
Dwarf axeman(/wiki/units/dwarfaxeman) is the common axe-bearer of the dwarf-holds, an affinity-born people found where Pyre(/wiki/affinities/red) runs strong. They are not the elite guard, and they do not pretend to be.
- Dwarf guard
Dwarf guard(/wiki/units/dwarfguard) is the elite guard of the dwarf-holds, an affinity-born people found where Pyre(/wiki/affinities/red) runs strong. They fight hand to hand with poisoned edges and are very hard to wear
- Dwarf runecaster
Dwarf runecaster(/wiki/units/dwarfrunecaster) is a rune-cutter of the dwarves, an affinity-born people found where Pyre(/wiki/affinities/red) runs strong. They carry chisels as other dwarves carry axes. In battle they ca
- Dwarf zealot
Dwarf zealot(/wiki/units/dwarfzealot) is a dwarf of the Pyre forges, one of the affinity-born peoples found where Pyre(/wiki/affinities/red) runs strong. The zealots have sworn to seek their death in battle. They wear no
- Eagle lion
Eagle lion(/wiki/units/eaglelion) is a hunting beast of the Bloom heights, affinity-born where Bloom(/wiki/affinities/green) runs strong: a hunter's body with an eagle's wings. It drops from the sky with claws, turns, an
- Elder codex
Elder codex(/wiki/relics/eldercodex) is a relic, one of the unique treasures Tellan, the Keeper of Tallies carries through every Unsealing on the Mnemoliths(/world/glossary). Its old pages hold an old piece of Covenant-s
- Element ward
Element ward(/wiki/spells/elementward) is an enchantment of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds.
- Elf bowman
Elf bowman(/wiki/units/elfbowman) is of the elves, an affinity-born people found where Bloom(/wiki/affinities/green) runs strong. Where the kingdom's own Bowman(/wiki/units/bowman) is ordinary folk drilled to the bow, an
- Elf mage
Elf mage(/wiki/units/elfmage) is of the elves, an affinity-born people found where Bloom(/wiki/affinities/green) runs strong. In battle it stands back and strikes from afar with power, aims true, and moves quickly out of
- Elf swordsinger
Elf swordsinger(/wiki/units/elfswordsinger) is the blade-singer of the elves, an affinity-born people found where Bloom(/wiki/affinities/green) runs strong. It does not march. It dances, strikes before most soldiers can
- Ember giant
Ember giant(/wiki/units/embergiant) is a giant of the fire-folk, affinity-born where Pyre(/wiki/affinities/red) runs strong. Its skin is cinder-dark and its hands are never cool. In battle it stands back and hurls burnin
- Ember ward
Ember ward(/wiki/spells/emberward) is a battle spell of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war, one of the greatest it holds. Before battle, fire settles over every company in the caster's
- Enchanted looking glass
Enchanted looking glass(/wiki/relics/enchantedlookingglass) is a relic, a unique treasure that Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) when the world is unmade. Behind its bright glass i
- Entropy charm
Entropy charm(/wiki/relics/entropycharm) is a relic, one of the unique treasures Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) through the Unsealings. The charm holds an old piece of Covenant-
- Evangelist
Evangelist(/wiki/units/evangelist) walks into a Lumen(/wiki/affinities/white) kingdom in the shape of a travelling speaker and begins to preach. It is summoned, not recruited: a seasoned Radiant champion(/wiki/heroes/rad
- Ewe
Ewe(/wiki/units/ewe) is a flock animal of the Hallow. It comes to a kingdom through a Flock warden(/wiki/heroes/herder), a flock warden in its service, who tends a flock whose ewes join the kingdom. It has no recruitment
- Fae mote
Fae mote(/wiki/units/faemote) is one of the smallest of the dream-folk, who live where Reverie(/wiki/affinities/blue) runs strong: a winged speck of light with a temper. A mage casts Summon fae mote(/wiki/spells/summonfa
- Fairy powder
Fairy powder(/wiki/items/fairypowder) is a lesser work(/world/glossary): a pouch of glittering dust that guild artisans grind in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Kee
- False treasure
False treasure(/wiki/spells/falsetreasure) is one of the great spells of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It is cast on a rival kingdom, and it draws geld, the everyday coin, out
- Famished serf
Famished serf(/wiki/units/famishedserf) is drawn from the poorest of the Hallow's ordinary folk(/world/glossary): landless, underfed and willing to fight for a meal. Hiring one costs almost no geld, but it still takes a
- Far glass
Far glass(/wiki/spells/farglass) is a spell of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. The caster dreams a window into another kingdom and looks through it. What comes back is a glimpse,
- Farm
A Farm(/wiki/buildings/farm) is fields, barns and the people who work them, raised on Wilderness(/wiki/buildings/wilderness). It feeds a kingdom and shelters some of its folk. Food and shelter together limit how fast a k
- Fate cards
Fate cards(/wiki/relics/fatecards) is a relic, a unique treasure Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) across the Unsealings. The painted deck holds an old piece of Covenant-stuff, the
- Field intel
Field intel(/wiki/spells/fieldintel) lets a Human(/wiki/affinities/human) lord look at a rival's army. The card files it among the lineage's spells, with a mana price and a turn to use, but that is only where the card ke
- Fiend rider
Fiend rider(/wiki/units/fiendrider) is one of Deopa's creatures(/world/glossary), a shape that belongs to the Deep that Deopa, the Deep holds within himself. It is no raised corpse, though it keeps company with them in U
- Final bulwark
Final bulwark(/wiki/relics/finalbulwark) is a relic, a unique treasure that Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) when the world is unmade. It holds an old piece of Covenant-stuff, the
- Fire dart
Fire dart(/wiki/spells/firedart) is a battle spell of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. Before battle, every company in the caster's army that shoots from afar gains fire in its shots
- Fire lizard
Fire lizard(/wiki/units/firelizard) is a scaled shape of living fire. A Pyre summoning, Summon fire lizard(/wiki/spells/summonfirelizard), calls it out of the Welter(/world/glossary), and Pyre(/wiki/affinities/red) holds
- Fire oil jars
Fire oil jars(/wiki/items/fireoiljars) is a lesser work(/world/glossary): a crate of sealed jars that guild artisans fill in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper
- Firebird
Firebird(/wiki/units/firebird) is fire that belongs to Bloom. A high summoning, Summon firebird(/wiki/spells/summonfirebird), calls it out of the Welter(/world/glossary), and Bloom(/wiki/affinities/green), the affinity o
- Firebird amulet
Firebird amulet(/wiki/relics/firebirdamulet) is a relic, one of the unique treasures Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) across the Unsealings. The amulet holds an old piece of Coven
- Fireward scroll
Fireward scroll(/wiki/items/firewardscroll) is a lesser work(/world/glossary): a scroll that guild artisans write in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper of Talli
- Flame caller
A Flame caller(/wiki/heroes/flamecaller) is one of the Wanderers(/world/glossary). When it released its core in some earlier Unsealing, the Welter came in and took the empty place as a heart demon(/world/glossary). The s
- Flame genie
Flame genie(/wiki/units/flamegenie) is living flame given a proud and knowing shape. A Pyre summoning, Summon flame genie(/wiki/spells/summonflamegenie), calls it out of the Welter(/world/glossary), and Pyre(/wiki/affini
- Flame orb
Flame orb(/wiki/spells/flameorb) is a battle spell of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. Before battle, the caster gathers fire into a sphere and hurls it at one enemy company, selecte
- Flame spirit
Flame spirit(/wiki/units/flamespirit) is fire standing as tall as a tower. A great Pyre summoning, Summon flame spirit(/wiki/spells/summonflamespirit), calls it out of the Welter(/world/glossary), and Pyre(/wiki/affiniti
- Flock warden
A Flock warden(/wiki/heroes/herder) is one of the Wanderers(/world/glossary). Long ago it gave up its core, and a heart demon(/world/glossary) settled where the core had been. Every flock warden carries a heart demon of
- Focused mind
Focused mind(/wiki/spells/focusedmind) is an enchantment of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind.
- Fog pouch
Fog pouch(/wiki/items/fogpouch) is a lesser work(/world/glossary): a stitched pouch that guild artisans fill in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper of Tallies. I
- Forked lightning
Forked lightning(/wiki/spells/forkedlightning) is a battle spell of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. Before battle, a bolt falls on one enemy company, selected by chance, and strikes
- Fortress
A Fortress(/wiki/buildings/fort) is a stronghold raised on Wilderness(/wiki/buildings/wilderness). A Sealborn's shard, or a coreless lineage's will, anchors a kingdom; its strongholds are where that anchor holds the grou
- Fortune token
Fortune token(/wiki/relics/fortunetoken) is a relic, a unique treasure Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) across the Unsealings. For all its small size, it holds an old piece of Cov
- Frost ape
Frost ape(/wiki/units/frostape) is a shaggy beast of Reverie(/wiki/affinities/blue), native to the high, cold places. A mage casts Summon frost ape(/wiki/spells/summonfrostape), and it comes down from the snow in a flurr
- Frost spirit
Frost spirit(/wiki/units/frostspirit) is a great elemental of ice. A mage of Reverie(/wiki/affinities/blue) casts Summon storm spirits(/wiki/spells/summonstormspirits), and out of the Welter comes a shape of frozen air a
- Frost statuette
Frost statuette(/wiki/items/froststatuette) is a lesser work(/world/glossary): a small figure carved by guild artisans in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper of
- Gale spirit
Gale spirit(/wiki/units/galespirit) is a great elemental of wind and storm. A mage of Reverie(/wiki/affinities/blue) casts Summon storm spirits(/wiki/spells/summonstormspirits), reaches into the Welter and draws out a sh
- Gale storm
Gale storm(/wiki/spells/galestorm) is a complex battle spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. Before the fighting, the caster raises a gale across the field. Everything
- Genie flask
Genie flask(/wiki/relics/genieflask) is a relic, a unique treasure that Tellan, the Keeper of Tallies preserves among the Mnemoliths(/world/glossary) at every Unsealing. Stoppered inside is an old piece of Covenant-stuff
- Genie ring
Genie ring(/wiki/relics/geniering) is a relic, a unique treasure Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) across the Unsealings. The plain band holds an old piece of Covenant-stuff, the s
- Ghost blade
Ghost blade(/wiki/units/ghostblade) is a warrior of the astral peoples, who live where Lumen(/wiki/affinities/white) runs strong. A mage casts Summon ghost blade(/wiki/spells/summonghostblade), and it steps into the king
- Gilded diadem
Gilded diadem(/wiki/relics/gildeddiadem) is a relic, one of the unique treasures Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) through every Unsealing. The golden circlet holds an old piece of
- Gleaming wings
Gleaming wings(/wiki/relics/gleamingwings) are a relic, a unique treasure Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) whenever the world is unmade. The shining wings hold an old piece of Cov
- Global truce
Global truce(/wiki/relics/globaltruce) is a relic, a unique treasure that Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) across the Unsealings. The sealed charter holds an old piece of Covenant
- Golden transmutation
Golden transmutation(/wiki/spells/goldentransmutation) is an enchantment of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind.
- Gorgon head
Gorgon head(/wiki/items/gorgonhead) is a lesser work(/world/glossary): a stone head, carved with its eyes left open, that guild artisans make in a Guild(/wiki/buildings/guild) during the current Turning by the method of
- Grail chart
Grail chart(/wiki/items/grailchart) is a lesser work(/world/glossary): a stained chart that guild artisans copy in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper of Tallies
- Grand cleric
Grand cleric(/wiki/units/grandcleric) is one of the kingdom's ordinary folk who has spent years learning to heal and to carry light. The Barracks(/wiki/buildings/barracks) take their time over such training, and the cler
- Grand magus staff
Grand magus staff(/wiki/relics/grandmagusstaff) is a relic, one of the unique treasures Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) when the world is unmade. The tall staff holds an old piec
- Grand mirage
Grand mirage(/wiki/spells/grandmirage) is one of the great enchantments of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind.
- Grand strategy codex
Grand strategy codex(/wiki/relics/grandstrategycodex) is a relic, a unique treasure Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) across every Unsealing. Its pages hold an old piece of Covenan
- Grave touch
Since the Breaking, the natives' dead have not gone down.
- Grave uprising
The other raisings of Umbra(/wiki/affinities/black) each call one kind of dead. Grave uprising(/wiki/spells/graveuprising) calls none in particular. It opens the ground where the threshold of the Deep presses close and t
- Great ape
Great ape(/wiki/units/greatape) is a beast of the Bloom canopy, affinity-born where Bloom(/wiki/affinities/green) runs strong. It has no trick and needs none. It closes, it grapples, and it goes on fighting long after a
- Greenmother's Ox
Greenmother's Ox(/wiki/relics/ironconstructcore) is the most famous of the relics: unique treasures that Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) through every Unsealing, so there is only
- Greenmother's Unbinding
Greenmother's Unbinding(/wiki/spells/grandunweaving) is a spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds, and one of the five oldest spells(/world/glossary). It is older than the
- Grove growth
Grove growth(/wiki/spells/grovegrowth) is a complex enchantment of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds.
- Grove keeper
Grove keeper(/wiki/units/grovekeeper) is of the elves, an affinity-born people found where Bloom(/wiki/affinities/green) runs strong. They tend living ground the way a farmer tends a field, and in war they strike from af
- Grubling
Grubling(/wiki/units/grubling) is a small, greedy raider of the Pyre borderlands, affinity-born where Pyre(/wiki/affinities/red) runs strong. Grublings are clumsy, loud and many. They fight hand to hand, throw whatever c
- Guardian charm
Guardian charm(/wiki/relics/guardiancharm) is a relic, one of the unique treasures Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) through the Unsealings. The charm holds an old piece of Covenan
- Guild
A Guild(/wiki/buildings/guild) is where a kingdom's artisans work, raised on Wilderness(/wiki/buildings/wilderness). It does three things.
- Gutter flute
Gutter flute(/wiki/items/gutterflute) is a lesser work(/world/glossary): a flute that guild artisans cut in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper of Tallies. It ho
- Hag
A Hag(/wiki/heroes/hag) is one of the Wanderers(/world/glossary). It let its core go in some earlier Unsealing, and a heart demon(/world/glossary) moved into the empty place. It comes out of the Mist each Turning and ser
- Harmony and goodwill
Harmony and goodwill(/wiki/spells/harmonyandgoodwill) is an ultimate enchantment of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds.
- Hawk
Hawk(/wiki/units/hawk) is a hunting bird of the Hallow, hired out to kingdoms with the bird-keeper who flies it. It is an ordinary beast. It has no affinity and is Plain(/wiki/affinities/plain), unlike the affinity-born
- Heartsick charm
Heartsick charm(/wiki/spells/heartsickcharm) is a battle spell of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. Before the fighting starts, one of the caster's companies, selected at random, t
- Heavy ground
Heavy ground(/wiki/spells/heavyground) is a battle spell of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. Before battle, the ground begins to pull. Every flying enemy company is dragged down and
- Herb bundle
Herb bundle(/wiki/items/herbbundle) is a lesser work(/world/glossary): a bound bundle of leaves and shards that guild artisans gather and dry in a Guild(/wiki/buildings/guild) during the current Turning, by the method of
- Heroes
- Hex poppet
Hex poppet(/wiki/items/hexpoppet) is a lesser work(/world/glossary): a small stitched figure that guild artisans make in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper of T
- High seraph
High seraph(/wiki/units/highseraph) is an elder of the celestial peoples, who live where Lumen(/wiki/affinities/white) runs strong. Where Seraph(/wiki/units/seraph) is a messenger, this one is a captain. No barracks can
- Hired tracker
Hired tracker(/wiki/units/hiredtracker) is a hunter of the Hallow who hunts people for pay. Hiring one costs geld and people, and the Barracks(/wiki/buildings/barracks) organise the contract. Like every drilled soldier,
- Holy champion
Holy champion(/wiki/units/holychampion) is one of the kingdom's ordinary folk, trained for a long season in steel and in light. The Barracks(/wiki/buildings/barracks) charge geld, a little mana and people for each, and t
- Holy warrior
Holy warrior(/wiki/units/holywarrior) is one of the kingdom's ordinary folk, handed a great shield and drilled in the order of Lumen(/wiki/affinities/white). The Barracks(/wiki/buildings/barracks) can raise these soldier
- Horned fiend
Horned fiend(/wiki/units/hornedfiend) is one of Deopa's creatures(/world/glossary), a shape that belongs to the Deep that Deopa, the Deep holds within himself. Its affinity is Umbra(/wiki/affinities/black). It was never
- Horned steed
Horned steed(/wiki/units/hornedsteed) is an elemental of Lumen(/wiki/affinities/white), a shape called out of the Welter in the form of a white steed with a single horn. A mage casts Summon horned steed(/wiki/spells/summ
- Hourglass egg
Hourglass egg(/wiki/relics/hourglassegg) is a relic, a unique treasure that Tellan, the Keeper of Tallies preserves among the Mnemoliths(/world/glossary) at each Unsealing. Inside its shell of glass and sand is an old pi
- How the game works
Seven Seals is a kingdom game played through an API. You control land, buildings, ordinary folk, geld, mana, armies, research, items and heroes. The goal is to finish as high as possible in the Hall of Fame when the roun
- Human
A Human(/wiki/affinities/human) heir wakes with no core and no remembered life. The lineages are Human: people of the Hallow with no core. The Covenant does not bind them into the world with a shard, because they already
- Human drill
Human drill(/wiki/spells/humandrill) is the drill of a Human(/wiki/affinities/human) lineage: the calls, the marching and the weapon work that turn ordinary folk into soldiers. The card files it among the lineage's spell
- Human masonry
Human masonry(/wiki/spells/humanmasonry) is the building craft of a Human(/wiki/affinities/human) lineage: how to square a stone, set a course and raise a wall that stands. The card files it among the lineage's spells, b
- Human siegecraft
Human siegecraft(/wiki/spells/humansiegecraft) is the war craft of a Human(/wiki/affinities/human) lineage: where to strike a wall, how to press a line and when to hold. The card files it among the lineage's spells, but
- Huntress
A Huntress(/wiki/heroes/huntress) is one of the Wanderers(/world/glossary). Long ago it released its core, and the Welter moved into the empty foundation as a heart demon(/world/glossary). The soul carries that demon thr
- Illusory force
Illusory force(/wiki/spells/illusoryforce) is a battle spell of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. Before the armies close, the caster dreams a blow and lets it fall on one enemy co
- Immobilize
Immobilize(/wiki/spells/immobilize) is a battle spell of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. Before the fighting starts, enemy companies selected at random freeze. Cast by a mage of
- Infatuation draught
Infatuation draught(/wiki/relics/infatuationdraught) is a relic, one of the unique treasures Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) when the world is unmade. The sealed vial holds an ol
- Infernal flame
Infernal flame(/wiki/relics/infernalflame) is a relic, a unique treasure Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) across the Unsealings. At the heart of the flame is an old piece of Coven
- Items
- Keen sight
Keen sight(/wiki/spells/keensight) is a battle spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. For that battle, every elf in the caster's army strikes truer. The card shows how m
- Killers mantle
Killers mantle(/wiki/relics/killersmantle) is a relic, a unique treasure that Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) when the world is unmade. The dark mantle holds an old piece of Cove
- Kindle
Kindle(/wiki/spells/kindle) is a small spell of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war that Undon, the Unmaker holds. Before battle, it sets one enemy company alight. Which company it finds
- Kinetic bolt
Kinetic bolt(/wiki/spells/kineticbolt) is a battle spell of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. Before battle, a bolt from the sky strikes one enemy company, selected by chance. How har
- Laid down arms
Laid down arms(/wiki/spells/laiddownarms) is a hostile enchantment of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds.
- Legend blade
Legend blade(/wiki/relics/legendblade) is a relic, one of the unique treasures Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) across every Unsealing. The bright sword holds an old piece of Cove
- Levitation
Levitation(/wiki/spells/levitation) is a battle spell of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. Before the fighting starts, one of the caster's companies, selected at random, rises from
- Life drain
Every raising of Umbra(/wiki/affinities/black) runs on borrowed life. The dead stand because the living pay, and since Odrin Half-Core first raised them in the Age of Odrin, Umbra kingdoms have paid in their own people.
- Loot coffer
Loot coffer(/wiki/items/lootcoffer) is a lesser work(/world/glossary): a sealed coffer that guild artisans lock in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper of Tallies
- Lumen
Lumen(/wiki/affinities/white) is one of the five affinities(/world/glossary), the colours of power that leak into the Hallow through the imperfect Covenant. It is the affinity of order, law, light and protection, and Dae
- Lunar rod
Lunar rod(/wiki/relics/lunarrod) is a relic, a unique treasure Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) through the Unsealings. The pale rod holds an old piece of Covenant-stuff, the subs
- Mage regalia
Mage regalia(/wiki/relics/mageregalia) is a relic, one of the unique treasures Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) when the world is unmade. The hat and robe hold an old piece of Cov
- Magma burst
Magma burst(/wiki/spells/magmaburst) is one of the great spells of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It is cast on another kingdom, and it opens burning ground beneath it. Built land
- Malediction
Malediction(/wiki/spells/malediction) is among the least costly spells of Umbra(/wiki/affinities/black), and among the oldest habits of the Sealborn. Since the Age of the First Sealborn, when newcomers first learned to c
- Man-at-Arms
Man-at-Arms(/wiki/units/humanmanatarms) is a soldier of a coreless Human(/wiki/affinities/human) lineage: one of the kingdom's own ordinary folk, drilled to fight hand to hand. Recruiting costs geld and draws its soldier
- Mana shard
Mana shard(/wiki/items/manashard) is a lesser work(/world/glossary): a clear shard that guild artisans cut in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper of Tallies. It
- Mana whirl
Mana whirl(/wiki/items/manawhirl) is a lesser work(/world/glossary): a tightly wound whirl that guild artisans make in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper of Tal
- Marching drums
Marching drums(/wiki/items/marchingdrums) is a lesser work(/world/glossary): a set of war drums that guild artisans stretch and tune in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan,
- Mending touch
Mending touch(/wiki/spells/mendingtouch) is a simple battle spell of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. It does nothing while the fighting las
- Militia
Militia(/wiki/units/militia) is the kingdom's ordinary folk(/world/glossary), called up and armed with whatever is to hand. Recruiting them costs geld and draws on the kingdom's people, and the Barracks(/wiki/buildings/b
- Mind lock
Mind lock(/wiki/spells/mindlock) is an enchantment of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind.
- Mind mote
Mind mote(/wiki/units/mindmote) is a tiny elemental of Reverie(/wiki/affinities/blue): a spark of stray thought that drifts and flickers. A mage casts Summon mind mote(/wiki/spells/summonmindmote), and the sparks drift o
- Mindmaw
Mindmaw(/wiki/units/psiravager) is a living shape of Reverie(/wiki/affinities/blue), called into a kingdom when a mage casts Summon psi ravager(/wiki/spells/summonpsiravager). It is not undead. It is no raised corpse and
- Mindreader helm
Mindreader helm(/wiki/relics/mindreaderhelm) is a relic of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. Like every relic, it holds an old piece of Covenant-stuff, the same substance as a mage
- Minor fiend
Minor fiend(/wiki/units/minorfiend) is the smallest of Deopa's creatures(/world/glossary) that a kingdom commonly sees: a winged shape that belongs to the Deep that Deopa, the Deep holds within himself. Its affinity is U
- Minstrel
A Minstrel(/wiki/heroes/minstrel) is one of the Wanderers(/world/glossary). Its core is long released, and a heart demon(/world/glossary) lives where the core was. Like every Wanderer, it keeps its memories from world to
- Mirage rod
Mirage rod(/wiki/items/miragerod) is a lesser work: a thing guild artisans make in a Guild(/wiki/buildings/guild) during the Turning, by the method of Tellan, the Keeper of Tallies. It holds no Seal-shard, so there can b
- Mirage weaver
A Mirage weaver(/wiki/heroes/mirageweaver) is one of the Wanderers(/world/glossary), a foreign soul with a heart demon(/world/glossary) where its core used to be. It comes out of the Mist each Turning and works for whoev
- Mist bank
Mist bank(/wiki/spells/mistbank) is a battle spell of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind that Aefenna, the Lamplighter holds. Before the fighting starts, a grey dream rolls across th
- Multi serpent
Multi serpent(/wiki/units/multiserpent) is a many-headed serpent of the hot Pyre marshes, affinity-born where Pyre(/wiki/affinities/red) runs strong. Each head bites, then bites again, and the breath of all of them is po
- Noble elf
Noble elf(/wiki/units/nobleelf) is the proudest of the elves, an affinity-born people found where Bloom(/wiki/affinities/green) runs strong. They fight from afar. Their first volley holds foes fast where they stand, and
- Node
A Node(/wiki/buildings/node) is raised over a Wellspring(/world/glossary), one of the thin places in the Covenant. There it gathers mana, the raw power that is one of a kingdom's two currencies, and stores it. No one mak
- Novice primer
Novice primer(/wiki/items/noviceprimer) is a lesser work, made by guild artisans in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Seal-shard, so there are many copies. It is
- Nullifying gauntlet
Nullifying gauntlet(/wiki/relics/nullifyinggauntlet) has no affinity; it is Plain(/wiki/affinities/plain). It holds an old piece of Covenant-stuff, the substance of every Seal-shard(/world/glossary), bound into a made th
- Oak maiden
Oak maiden(/wiki/units/oakmaiden) is one of the small grove-folk, affinity-born where Bloom(/wiki/affinities/green) runs strong. They are fragile in battle and do not stand in a line. They strike from afar and fight with
- Odd tin
Odd tin(/wiki/items/oddtin) is a lesser work, made in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Seal-shard, it is Plain(/wiki/affinities/plain), and it is spent when it
- Old campaigner
A Old campaigner(/wiki/heroes/oldcampaigner) is one of the Wanderers(/world/glossary). It let its core go in one of the earlier Unsealings, and a heart demon(/world/glossary) settled where the core had been. It comes out
- Old kings amulet
Old kings amulet(/wiki/relics/oldkingsamulet) is a Plain(/wiki/affinities/plain) relic, without an affinity. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary), and its treasure sp
- Onyx ankh
Onyx ankh(/wiki/relics/onyxankh) is a relic of Umbra(/wiki/affinities/black), the affinity of death and its aftermath. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary), bound on
- Orc bowman
Orc bowman(/wiki/units/orcbowman) comes from the same affinity-born people as Orc marauder(/wiki/units/orcmarauder): native life of the Hallow that grows where an affinity runs strong, and in them that affinity is Umbra(
- Orc marauder
Orc marauder(/wiki/units/orcmarauder) belongs to one of the affinity-born peoples, the native life of the Hallow that grows where an affinity runs strong. In its people, that affinity is Umbra(/wiki/affinities/black). Th
- Orchard fruit
Orchard fruit(/wiki/items/orchardfruit) looks like a basket of ripe fruit. It is a lesser work: guild artisans prepare it in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies, and it holds n
- Pact fiend
Pact fiend(/wiki/units/pactfiend) is one of the greatest of Deopa's creatures(/world/glossary): a shape that belongs to the Deep that Deopa, the Deep holds within himself. Its affinity is Umbra(/wiki/affinities/black). I
- Pixie drake
Pixie drake(/wiki/units/pixiedrake) is the smallest of dragon-kind, affinity-born in meadows where Bloom(/wiki/affinities/green) runs strong. It is bright, quick and fragile, and it strikes with breath and power before a
- Plague tide
Plague tide(/wiki/spells/plaguetide) is the greatest weapon Umbra(/wiki/affinities/black) lays on another kingdom, and one of the most expensive.
- Plain
Plain(/wiki/affinities/plain) is the name for what has no affinity. It is not another affinity, and it has no place on the ring where the five affinities feed and repel each other. It covers ordinary folk(/world/glossary
- Pod beast
Pod beast(/wiki/units/podbeast) is a small winged creature that guild artisans bind into a work. It comes to a kingdom when Pod beast seed(/wiki/items/podbeastseed) is operated. It has no recruitment price and no barrack
- Pod beast seed
Pod beast seed(/wiki/items/podbeastseed) is a hard, heavy seed about the size of a fist. It is a lesser work, made in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Seal-shar
- Poison maiden
Poison maiden(/wiki/units/poisonmaiden) is a poisoner of the Hallow who sells a quiet death to any kingdom that pays. Hiring one costs geld, people and a little mana, and the Barracks(/wiki/buildings/barracks) organise t
- Poison maiden twin
Poison maiden twin(/wiki/units/poisonmaidentwin) is the sister line of the poisoners' trade that also hires out as Poison maiden(/wiki/units/poisonmaiden). The two are the same in the field. Each strikes with poison, mov
- Poison phial
Poison phial(/wiki/items/poisonphial) is a small stoppered phial of venom. It is a lesser work, made in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Seal-shard, it is Plain
- Profane reaper
Profane reaper(/wiki/units/profanereaper) is one of the greatest of Deopa's creatures(/world/glossary), a shape that belongs to the Deep that Deopa, the Deep holds within himself. Its affinity is Umbra(/wiki/affinities/b
- Psychic lash
Psychic lash(/wiki/spells/psychiclash) is a battle spell of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. Where Illusory force(/wiki/spells/illusoryforce) dreams a wound, this spell does not b
- Pyre
Pyre(/wiki/affinities/red) is one of the five affinities(/world/glossary), the colours of power that leak into the Hallow through the imperfect Covenant. It is the affinity of fire, destruction and war, and Undon, the Un
- Quarry sentinel
Quarry sentinel(/wiki/units/stoneconstruct) is a made soldier of cut stone, built in a Workshop(/wiki/buildings/workshop). It is made, not born, and like every made thing it is Plain(/wiki/affinities/plain).
- Quartz elder staff
Quartz elder staff(/wiki/relics/quartzelderstaff) is a Plain(/wiki/affinities/plain) relic, without an affinity. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary), and its treasur
- Quickened pace
Quickened pace(/wiki/spells/quickenedpace) is a battle spell of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. Before the armies meet, one of the caster's companies, selected by no one, feels t
- Radiant blade
Radiant blade(/wiki/spells/radiantblade) is a complex battle spell of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. Before the lines meet, the caster run
- Radiant champion
A Radiant champion(/wiki/heroes/radiantchampion) is one of the Wanderers(/world/glossary), a foreign soul whose released core left room for a heart demon(/world/glossary). It comes out of the Mist each Turning and fights
- Radiant ward
Radiant ward(/wiki/spells/radiantward) is a battle spell of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. Before the lines meet, the caster lays a mantle
- Rager
A Rager(/wiki/heroes/rager) is one of the Wanderers(/world/glossary): a foreign soul that released its core in an earlier Unsealing and took a heart demon(/world/glossary) into the empty place. It cannot hold ground. Eac
- Raise bone soldiers
Raise bone soldiers(/wiki/spells/raisebonesoldiers) is the plainest lesson of Umbra(/wiki/affinities/black). Since the Breaking, the natives' dead have lodged at the threshold of the Deep, pressed against the underside o
- Raise corpse eaters
Raise corpse eaters(/wiki/spells/raisecorpseeaters) is a raising for a mage who has outgrown bone and borrowed flesh. It reaches the same threshold of the Deep, where the natives' dead have lodged since the Breaking, and
- Raise corpses
Raise corpses(/wiki/spells/raisecorpses) asks more of the dead than bone. It calls the natives' remnants up from the threshold of the Deep and clothes them in weight, so that they rise as Risen corpse(/wiki/units/risenco
- Rampart fiend
Rampart fiend(/wiki/units/rampartfiend) is one of Deopa's creatures(/world/glossary): a shape that belongs to the Deep that Deopa, the Deep holds within himself. It is not one of the natives' dead. Its affinity is Umbra(
- Relic seeking
Relic seeking(/wiki/spells/relicseeking) is a seeking spell of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. The caster sends light out through their own
- Relic shattering
Relic shattering(/wiki/spells/relicshattering) is a hostile spell of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. The caster spends several turns and mu
- Relic theft
Relic theft(/wiki/spells/relictheft) is a spell of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It is cast on a rival kingdom, and it takes a lesser work from that kingdom's stores and carrie
- Relics
- Restore fallen
Restore fallen(/wiki/spells/restorefallen) is a complex battle spell of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. It waits until the fighting ends. T
- Reverie
Reverie(/wiki/affinities/blue) is one of the five affinities(/world/glossary), the colours of power that leak into the Hallow through the imperfect Covenant. It is the affinity of dream, illusion and mind, and Aefenna, t
- Rider
Rider(/wiki/units/rider) is one of the kingdom's ordinary folk(/world/glossary), put on a horse and drilled to fight from the saddle. Recruiting riders costs geld and draws on the kingdom's people, and the Barracks(/wiki
- Risen corpse
Risen corpse(/wiki/units/risencorpse) is one of the restless dead(/world/glossary): the natives' dead, stranded at the threshold of the Deep since the Breaking. Umbra(/wiki/affinities/black) reaches them where that thres
- Road steward
A Road steward(/wiki/heroes/trader) is one of the Wanderers(/world/glossary). Long ago it gave up its core, and a heart demon(/world/glossary) settled where the core had been. Every road steward carries a heart demon of
- Rock spirit
Rock spirit(/wiki/units/rockspirit) is the ground standing up. It is not born. A great Bloom summoning, Summon rock spirit(/wiki/spells/summonrockspirit), reaches into the Welter(/world/glossary) and calls out a shape of
- Rogue letters
Rogue letters(/wiki/items/rogueletters) is a bundle of sealed letters. It is a lesser work, written in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Seal-shard, it is Plain(
- Rogue mage
Whatever the name suggests, a Rogue mage(/wiki/units/roguemage) is no Sealborn. Only a foreign soul wakes holding a Core, the source of a mage's magic. The guild artisans say these renegades are their own people: artisan
- Root speaker
A Root speaker(/wiki/heroes/rootspeaker) is one of the Wanderers(/world/glossary). It let its core go in some earlier Unsealing, and a heart demon(/world/glossary) took the empty place. A foundation with a demon in it ca
- Rot and ruin
Rot and ruin(/wiki/spells/rotandruin) is Umbra(/wiki/affinities/black) turned on a rival's kingdom rather than a rival's army.
- Royal ultimatum
Royal ultimatum(/wiki/items/royalultimatum) is a long list of demands under a heavy seal. It is a lesser work, drawn up in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Seal
- Runeweaver
A Runeweaver(/wiki/heroes/runeweaver) is one of the Wanderers(/world/glossary). Its core is long released, and a heart demon(/world/glossary) holds the empty place. It comes out of the Mist each Turning and works for who
- Sacred cup bright gold
Sacred cup bright gold(/wiki/relics/sacredcupbrightgold) is a relic of Bloom(/wiki/affinities/green), the affinity of growth, beasts and living ground. It holds an old piece of Covenant-stuff, the substance of the Seal-s
- Sacred cup copper
Sacred cup copper(/wiki/relics/sacredcupcopper) is a relic of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/wo
- Sacred cup silver
Sacred cup silver(/wiki/relics/sacredcupsilver) is a relic of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glo
- Sacred cup skull
Sacred cup skull(/wiki/relics/sacredcupskull) is a relic of Umbra(/wiki/affinities/black), the affinity of death and its aftermath. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossar
- Sacred cup stained gold
Sacred cup stained gold(/wiki/relics/sacredcupstainedgold) is a relic of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/w
- Sacred radiance
Sacred radiance(/wiki/spells/sacredradiance) is an ultimate enchantment of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds.
- Sacred utterance
Sacred utterance(/wiki/spells/sacredutterance) is a battle spell of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. The caster speaks one word before the l
- Sacrificial altar
Sacrificial altar(/wiki/relics/sacrificialaltar) is a relic of Umbra(/wiki/affinities/black), the affinity of death and its aftermath. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glos
- Saints tress
Saints tress(/wiki/relics/saintstress) is a relic of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/gloss
- Salt sea scroll
Salt sea scroll(/wiki/relics/saltseascroll) is a relic of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/
- Salve jar
Salve jar(/wiki/items/salvejar) is a clay jar of green-smelling salve. It is a lesser work, made in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Seal-shard, it is Plain(/wi
- Sanguine rite
Sanguine rite(/wiki/spells/sanguinerite) is the bargain of Odrin Half-Core written down and made exact.
- Sapper
Sapper(/wiki/units/humansapper) is a soldier of a coreless Human(/wiki/affinities/human) lineage: one of the kingdom's own ordinary folk, trained to advance behind a large shield and to take walls apart. Recruiting costs
- Saurian
Saurian(/wiki/units/saurian) is one of the scaled lizard-folk of the hot Pyre swamps, affinity-born where Pyre(/wiki/affinities/red) runs strong. They are plain fighters. They carry spears and clubs, close to strike hand
- Scarlet standard
Scarlet standard(/wiki/relics/scarletstandard) is a relic of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossar
- Scorching stone
Scorching stone(/wiki/relics/scorchingstone) is a relic of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary)
- Screaming root
Screaming root(/wiki/units/screamingroot) is treefolk, affinity-born where Bloom(/wiki/affinities/green) runs strong. When a Sealborn calls it with Summon screaming root(/wiki/spells/summonscreamingroot), it tears itself
- Scrying bowl
Scrying bowl(/wiki/relics/scryingbowl) is a relic of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary), b
- Sea singer
Sea singer(/wiki/units/seasinger) is one of the dream-folk, who live where Reverie(/wiki/affinities/blue) runs strong. This one lives on the shore, between the water and the land. A mage casts Summon sea singer(/wiki/spe
- Seeing sphere
Seeing sphere(/wiki/items/seeingsphere) is a ball of clear glass, heavier than it looks. It is a lesser work, made in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Seal-shar
- Seer almanac
Seer almanac(/wiki/items/seeralmanac) is a thick book of seasons, sowing days and weather signs. It is a lesser work, written in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds n
- Sellsword
Sellsword(/wiki/units/sellsword) is a fighter of the Hallow who sells a blade to any kingdom that pays. Hiring one costs geld and people, and the Barracks(/wiki/buildings/barracks) organise the contract. A Sellsword(/wik
- Seraph
Seraph(/wiki/units/seraph) is the least of the celestial peoples, the native life that gathers where Lumen(/wiki/affinities/white) runs strong. It is not recruited. A mage casts Summon seraph(/wiki/spells/summonseraph),
- Serpent queen
Serpent queen(/wiki/units/serpentqueen) is a queen of a scaled people, native life of the places where Lumen(/wiki/affinities/white) runs strong. A mage casts Summon serpent queen(/wiki/spells/summonserpentqueen), and sh
- Shade elf mage
Shade elf mage(/wiki/units/shadeelfmage) belongs to one of the elf peoples, the affinity-born natives of the Hallow. Its people live where Umbra(/wiki/affinities/black) runs strong. No barracks trains one. A mage calls i
- Shadow novice
Shadow novice(/wiki/units/shadownovice) comes from native folk where Umbra(/wiki/affinities/black) runs strong. They are coreless like all the Hallow's natives. A kingdom recruits them through its Barracks(/wiki/building
- Shadow vellum
Shadow vellum(/wiki/relics/shadowvellum) is a relic of Umbra(/wiki/affinities/black), the affinity of death and its aftermath. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary), b
- Shelter orb
Shelter orb(/wiki/relics/shelterorb) is a relic of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossar
- Shepherd pipes
Shepherd pipes(/wiki/relics/shepherdpipes) is a relic of Bloom(/wiki/affinities/green), the affinity of growth, beasts and living ground. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/g
- Shield bearer
A Shield bearer(/wiki/heroes/shieldbearer) is one of the Wanderers(/world/glossary), a foreign soul whose released core left room for a heart demon(/world/glossary). It comes out of the Mist each Turning and stands in wh
- Shield wall
Shield wall(/wiki/units/shieldwall) is a rank of the kingdom's ordinary folk(/world/glossary), drilled to lock large shields edge to edge and fight from behind them. Recruiting them costs geld and draws on the kingdom's
- Shrouding mantle
Shrouding mantle(/wiki/relics/shroudingmantle) is a relic of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glos
- Siege engine
Siege engine(/wiki/units/siegeengine) is a throwing engine of timber, rope and iron, with a crew of the kingdom's ordinary folk to aim and wind it. The kingdom's Barracks(/wiki/buildings/barracks) organise the work, and
- Silk net
Silk net(/wiki/items/silknet) is a net of thread so fine it floats when thrown. It is a lesser work, spun in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Seal-shard, it is
- Silk snare
Silk snare(/wiki/spells/silksnare) is a battle spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. Each side brings one battle spell to a fight. This one throws a web of silk across
- Silver palm mending
Silver palm mending(/wiki/spells/silverpalmmending) is a battle spell of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. Nothing happens while the fighting
- Sinful idol
Sinful idol(/wiki/relics/sinfulidol) is a relic of Umbra(/wiki/affinities/black), the affinity of death and its aftermath. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary), bound
- Sky genie
Sky genie(/wiki/units/skygenie) is an elemental of the high air, a tall shape of wind and cloud with a face that never quite settles. A mage of Reverie(/wiki/affinities/blue) casts Summon sky genie(/wiki/spells/summonsky
- Sky rug
Sky rug(/wiki/items/skyrug) is a long, patterned rug that never quite lies flat. It is a lesser work, woven in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Seal-shard, it i
- Sloth hex
Sloth hex(/wiki/spells/slothhex) is a hostile enchantment of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind.
- Slumber
Slumber(/wiki/spells/slumber) is a battle spell of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. As the armies form up, one enemy company, selected at random, grows heavy-eyed. It still stands
- Small reprieve
Small reprieve(/wiki/items/smallreprieve) is a short writ of pardon with a guild seal at the foot. It is a lesser work, drawn up in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It hold
- Smoldering resin
Smoldering resin(/wiki/relics/smolderingresin) is a relic of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossar
- Snap plant
Snap plant(/wiki/units/snapplant) is marsh treefolk, affinity-born where Bloom(/wiki/affinities/green) runs strong. Its great jaws are bright and sweet-smelling, and its charm draws the unwary close. Those who keep their
- Solar blessing
Solar blessing(/wiki/spells/solarblessing) is a complex enchantment of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds.
- Soul harvester
A Soul harvester(/wiki/heroes/soulharvester) is one of the Wanderers(/world/glossary). It released its core in some earlier Unsealing, and a heart demon(/world/glossary) moved into the empty foundation. It comes out of t
- Soul taint
Soul taint(/wiki/spells/soultaint) is one of the first battle spells a young Umbra core can hold. It has been cast since the Age of the First Sealborn, when newcomers first learned to shape power through their cores, and
- Sovereign rod
Sovereign rod(/wiki/relics/sovereignrod) is a relic of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glo
- Sparkling draught
Sparkling draught(/wiki/items/sparklingdraught) is a pale drink that will not stop bubbling. It is a lesser work, brewed in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Sea
- Spearman
Spearman(/wiki/units/spearman) is one of the kingdom's ordinary folk(/world/glossary), drilled to hold a long spear in close ranks. Recruiting spearmen costs geld and draws on the kingdom's people, and the Barracks(/wiki
- Specter
Specter(/wiki/units/specter) is one of the restless dead(/world/glossary): the natives' dead, stranded at the threshold of the Deep since the Breaking. Umbra(/wiki/affinities/black) reaches them where that threshold pres
- Spells
- Spirit devourer
Spirit devourer(/wiki/relics/spiritdevourer) is a relic of Umbra(/wiki/affinities/black), the affinity of death and its aftermath. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary
- Spirit medium
Spirit medium(/wiki/units/spiritmedium) is a listener of the astral peoples, who live where Lumen(/wiki/affinities/white) runs strong. A mage casts Summon spirit medium(/wiki/spells/summonspiritmedium), and one comes to
- Spoiled rations
Spoiled rations(/wiki/items/spoiledrations) looks like a generous shipment of sacks and barrels. It is a lesser work, prepared in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds
- Star fall
Star fall(/wiki/spells/starfall) is a hostile enchantment of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war.
- Star mage
Star mage(/wiki/units/starmage) is a caster of the astral peoples, the native life that gathers where Lumen(/wiki/affinities/white) runs strong. A mage casts Summon star mage(/wiki/spells/summonstarmage), and one of thes
- Stone gazer
Stone gazer(/wiki/units/stonegazer) is one of a scaled people who live where Reverie(/wiki/affinities/blue) runs strong. A mage casts Summon stone gazer(/wiki/spells/summonstonegazer), and it comes slithering out of the
- Stone lore book
Stone lore book(/wiki/relics/stonelorebook) is a relic of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary),
- Stone sentinel
Stone sentinel(/wiki/units/stonesentinel) is a made thing: winged stone, carved and set to watch. Like every construct it has its own costs. A kingdom recruits it through its Barracks(/wiki/buildings/barracks) for geld,
- Storm calling
Storm calling(/wiki/spells/stormcalling) is a complex enchantment of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds.
- Storm javelin
Storm javelin(/wiki/items/stormjavelin) is a long iron-shod javelin that hums when the air is dry. It is a lesser work, forged in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds
- Storm lance
Storm lance(/wiki/spells/stormlance) is a hostile enchantment of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war.
- Storm maiden
A Storm maiden(/wiki/heroes/stormmaiden) is one of the Wanderers(/world/glossary), a foreign soul with a heart demon(/world/glossary) in the place its core once filled. It comes out of the Mist each Turning and rides for
- Storm sword
Storm sword(/wiki/relics/stormsword) is a relic of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary), bound
- Strangling ivy
Strangling ivy(/wiki/units/stranglingivy) is treefolk, the smallest of the affinity-born kinds that grow where Bloom(/wiki/affinities/green) runs strong. It does not answer a recruiter's drum. A Sealborn calls it with Su
- Summon air maiden
Summon air maiden(/wiki/spells/summonairmaiden) is a summoning of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It calls Air maiden(/wiki/units/airmaiden) out of the Welter(/world/glossary), p
- Summon bear shifter
Summon bear shifter(/wiki/spells/summonbearshifter) is a spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. It is costly and takes more than a single turn to cast. It calls Bear shi
- Summon blood drinker
Every one of the restless dead(/world/glossary) lives on borrowed life. Most borrow it quietly, from the kingdom that keeps them, and the kingdom only notices when its people thin. Summon blood drinker(/wiki/spells/summo
- Summon bone sorcerer
Summon bone sorcerer(/wiki/spells/summonbonesorcerer) is one of the long castings of Umbra(/wiki/affinities/black). It reaches down to the threshold of the Deep and calls up the rarest of the stranded dead: Bone sorcerer
- Summon brook maiden
Summon brook maiden(/wiki/spells/summonbrookmaiden) is a spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. It is slow to cast, taking several turns. When it is done, Brook maiden(/
- Summon celestial judge
Summon celestial judge(/wiki/spells/summoncelestialjudge) is a complex summoning of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. It calls Celestial judg
- Summon cinder hound
Summon cinder hound(/wiki/spells/summoncinderhound) is a calling of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It brings a pack of Cinder hound(/wiki/units/cinderhound) into its caster's own k
- Summon colossus
Summon colossus(/wiki/spells/summoncolossus) is an ultimate summoning of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. It calls Colossus(/wiki/units/colo
- Summon crimson drake
Summon crimson drake(/wiki/spells/summoncrimsondrake) is the greatest calling of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It brings the bloodkiln drake, Bloodkiln drake(/wiki/units/crimsondr
- Summon deep behemoth
Summon deep behemoth(/wiki/spells/summondeepbehemoth) is the greatest summoning of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It calls Deep behemoth(/wiki/units/deepbehemoth) out of the Wel
- Summon dwarf runecaster
Summon dwarf runecaster(/wiki/spells/summondwarfrunecaster) is a calling of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It brings Dwarf runecaster(/wiki/units/dwarfrunecaster) into its caster's
- Summon dwarf zealot
Summon dwarf zealot(/wiki/spells/summondwarfzealot) is a calling of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It brings companies of Dwarf zealot(/wiki/units/dwarfzealot) into its caster's ow
- Summon eagle lion
Summon eagle lion(/wiki/spells/summoneaglelion) is a complex spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. It takes several turns to cast, and it calls Eagle lion(/wiki/units/e
- Summon elf swordsinger
Summon elf swordsinger(/wiki/spells/summonelfswordsinger) is a complex spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. It is costly and slow, taking many turns to cast, and it ca
- Summon fae mote
Summon fae mote(/wiki/spells/summonfaemote) is one of the simplest summonings of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It calls a flight of Fae mote(/wiki/units/faemote) out of the Wel
- Summon fiend rider
Summon fiend rider(/wiki/spells/summonfiendrider) calls up Fiend rider(/wiki/units/fiendrider): creatures of the Deep that come up already mounted, ready for war. They belong to Deopa, the Deep, whose Deep lies beneath t
- Summon fire lizard
Summon fire lizard(/wiki/spells/summonfirelizard) is a calling of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It brings Fire lizard(/wiki/units/firelizard) into its caster's own kingdom.
- Summon firebird
Summon firebird(/wiki/spells/summonfirebird) is one of the greatest spells of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. It is vastly costly, takes many turns to cast, and calls very
- Summon flame genie
Summon flame genie(/wiki/spells/summonflamegenie) is a calling of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It brings Flame genie(/wiki/units/flamegenie) into its caster's own kingdom.
- Summon flame spirit
Summon flame spirit(/wiki/spells/summonflamespirit) is one of the great callings of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It brings Flame spirit(/wiki/units/flamespirit) into its caster's
- Summon frost ape
Summon frost ape(/wiki/spells/summonfrostape) is a summoning of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It calls Frost ape(/wiki/units/frostape) out of the Welter(/world/glossary) and in
- Summon ghost blade
Summon ghost blade(/wiki/spells/summonghostblade) is a complex summoning of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. It calls Ghost blade(/wiki/unit
- Summon grubling
Summon grubling(/wiki/spells/summongrubling) is a calling of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It brings a swarm of Grubling(/wiki/units/grubling) into its caster's own kingdom.
- Summon high seraph
Summon high seraph(/wiki/spells/summonhighseraph) is a complex summoning of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. It calls High seraph(/wiki/unit
- Summon horned fiend
The raisings of Umbra(/wiki/affinities/black) reach the threshold of the Deep, where the natives' dead wait. Summon horned fiend(/wiki/spells/summonhornedfiend) reaches past it. It calls Horned fiend(/wiki/units/hornedfi
- Summon horned steed
Summon horned steed(/wiki/spells/summonhornedsteed) is a complex summoning of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. It calls Horned steed(/wiki/u
- Summon mind mote
Summon mind mote(/wiki/spells/summonmindmote) is one of the simplest summonings of Reverie(/wiki/affinities/blue). It reaches past the Covenant into the Welter(/world/glossary), power that can become anything and keep no
- Summon multi serpent
Summon multi serpent(/wiki/spells/summonmultiserpent) is a calling of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It brings Multi serpent(/wiki/units/multiserpent) into its caster's own kingdom
- Summon noble elf
Summon noble elf(/wiki/spells/summonnobleelf) is a complex spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. It takes several turns to cast, and it calls Noble elf(/wiki/units/nobl
- Summon oak maiden
Summon oak maiden(/wiki/spells/summonoakmaiden) is a spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. The caster calls into an oak grove, and Oak maiden(/wiki/units/oakmaiden) ste
- Summon profane reaper
Deopa, the Deep and Undon, the Unmaker are opposed: the depth that keeps against the unmaking that takes. Summon profane reaper(/wiki/spells/summonprofanereaper) calls up a creature that seems to stand between them. It c
- Summon psi ravager
Summon psi ravager(/wiki/spells/summonpsiravager) is a summoning of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It calls Mindmaw(/wiki/units/psiravager) into the caster's own kingdom, and it
- Summon rampart fiend
Deopa, the Deep holds the Welter's depths within himself. That holding is the Deep, and the shapes that belong there are his creatures. Summon rampart fiend(/wiki/spells/summonrampartfiend) calls up one of the heaviest o
- Summon rock spirit
Summon rock spirit(/wiki/spells/summonrockspirit) is one of the greatest spells of Bloom(/wiki/affinities/green), the affinity of living ground that Virenna, the Greenmother holds. It is vastly costly and takes many turn
- Summon saurian
Summon saurian(/wiki/spells/summonsaurian) is a calling of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It brings companies of Saurian(/wiki/units/saurian) into its caster's own kingdom.
- Summon screaming root
Summon screaming root(/wiki/spells/summonscreamingroot) is a spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. It is dearer and slower than the simplest calls, taking several turns
- Summon sea singer
Summon sea singer(/wiki/spells/summonseasinger) is a summoning of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It calls Sea singer(/wiki/units/seasinger) out of the Welter(/world/glossary) an
- Summon seraph
Summon seraph(/wiki/spells/summonseraph) is a summoning of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. It calls Seraph(/wiki/units/seraph) to serve the
- Summon serpent queen
Summon serpent queen(/wiki/spells/summonserpentqueen) is a complex summoning of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. It calls Serpent queen(/wik
- Summon shade elf mage
Not everything Umbra(/wiki/affinities/black) calls is dead or born in the Deep. Summon shade elf mage(/wiki/spells/summonshadeelfmage) calls Shade elf mage(/wiki/units/shadeelfmage): a mage of a living people.
- Summon sky genie
Summon sky genie(/wiki/spells/summonskygenie) is a summoning of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It calls Sky genie(/wiki/units/skygenie) out of the Welter(/world/glossary) and in
- Summon snap plant
Summon snap plant(/wiki/spells/summonsnapplant) is a complex spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. It is among the costliest and slowest of the complex Bloom calls, and
- Summon specter
Before the Breaking, the natives' dead went down through Deopa, the Deep and lost their shapes cleanly. The Scar reversed that road, and now they lodge at the threshold of the Deep. Summon specter(/wiki/spells/summonspec
- Summon spirit medium
Summon spirit medium(/wiki/spells/summonspiritmedium) is a simple summoning of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. It calls Spirit medium(/wiki
- Summon star mage
Summon star mage(/wiki/spells/summonstarmage) is a summoning of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. It calls Star mage(/wiki/units/starmage) to
- Summon stone gazer
Summon stone gazer(/wiki/spells/summonstonegazer) is a summoning of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It calls Stone gazer(/wiki/units/stonegazer) out of the Welter(/world/glossary
- Summon storm spirits
Summon storm spirits(/wiki/spells/summonstormspirits) is one of the great summonings of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It reaches deep into the Welter(/world/glossary) and calls
- Summon strangling ivy
Summon strangling ivy(/wiki/spells/summonstranglingivy) is a spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. The caster speaks to the undergrowth, and Strangling ivy(/wiki/units/
- Summon throne seraph
Summon throne seraph(/wiki/spells/summonthroneseraph) is an ultimate summoning of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. It brings Throne seraph(/
- Summon thunder giant
Summon thunder giant(/wiki/spells/summonthundergiant) is a calling of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It brings Thunder giant(/wiki/units/thundergiant) into its caster's own kingdom
- Summon tree guardian
Summon tree guardian(/wiki/spells/summontreeguardian) is a complex spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. It takes several turns to cast, and it calls Tree guardian(/wik
- Summon tri beast
Summon tri beast(/wiki/spells/summontribeast) is a calling of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It brings Tri beast(/wiki/units/tribeast) into its caster's own kingdom.
- Summon umbra
Not every remnant at the threshold of the Deep has kept enough shape to be given bones or flesh. Summon umbra(/wiki/spells/summonumbra) calls those that have not. It raises them as Umbra(/wiki/units/umbra), dead that mov
- Summon wing drake
Summon wing drake(/wiki/spells/summonwingdrake) is a calling of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It brings Wing drake(/wiki/units/wingdrake) into its caster's own kingdom.
- Summon winged horse
Summon winged horse(/wiki/spells/summonwingedhorse) is a simple summoning of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. It calls Winged horse(/wiki/un
- Swan maiden
Swan maiden(/wiki/units/swanmaiden) is one of the two-shaped folk of the Bloom lakes, affinity-born where Bloom(/wiki/affinities/green) runs strong. On the water they wear feathers. On the shore they stand as women, and
- Swarm blight
Swarm blight(/wiki/spells/swarmblight) is a complex enchantment of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds, and one of the few Bloom spells cast against another kingdom.
- Tainted wells
Tainted wells(/wiki/spells/taintedwells) is a battle spell of Umbra(/wiki/affinities/black) for armies that fight up close. Before the fighting, it poisons every weapon the caster's close fighters carry, and every fang a
- Tangle mesh
Tangle mesh(/wiki/items/tanglemesh) is a heavy net of knotted cord with stones sewn into its edges. It is a lesser work, knotted in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It hold
- Tellan's reader
A Tellan's reader(/wiki/heroes/loremaster) is one of the Wanderers(/world/glossary), a foreign soul whose released core left room for a heart demon(/world/glossary). It comes into each new Hallow through the Mist, and it
- Temple guard
Temple guard(/wiki/units/templeguard) is one of the kingdom's ordinary folk, sworn to guard and to heal. Training takes longer than for a common soldier, and the Barracks(/wiki/buildings/barracks) charge geld, mana and p
- Temple healer
A Temple healer(/wiki/heroes/templehealer) is one of the Wanderers(/world/glossary), a foreign soul carrying a heart demon(/world/glossary) where its core once was. It comes out of the Mist each Turning and serves whoeve
- Temptress fiend
Temptress fiend(/wiki/units/temptressfiend) is one of Deopa's creatures(/world/glossary), a shape that belongs to the Deep that Deopa, the Deep holds within himself. Its affinity is Umbra(/wiki/affinities/black). It was
- The Ash Furrow
The Ash Furrow(/wiki/spells/groundrupture) is a spell of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war, and one of the five oldest spells. It is older than the Scar. Its age does not lift it above
- The Deep bargain
The Deep bargain(/wiki/spells/soulpact) is the Deep bargain.
- The Deepward Step
The Deepward Step(/wiki/spells/fallfromgrace) is one of the five oldest spells. It is older than the Scar. Like every spell, it keeps its form because the Fourth Seal holds back shapelessness, and that Seal has been set
- The Sunward Enclosure
The Sunward Enclosure(/wiki/spells/celestialaegis) is one of the five oldest spells, older than the Scar.
- The Unheard Wall
The Unheard Wall(/wiki/spells/silentbarrier) is one of the five oldest spells, and the oldest of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind.
- Thrall rouge
Thrall rouge(/wiki/relics/thrallrouge) is a relic of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary), b
- Throne seraph
Throne seraph(/wiki/units/throneseraph) is the greatest of the celestial peoples who live where Lumen(/wiki/affinities/white) runs strong. A mage casts Summon throne seraph(/wiki/spells/summonthroneseraph), and it comes
- Thunder giant
Thunder giant(/wiki/units/thundergiant) is a giant of the Pyre peaks, affinity-born where Pyre(/wiki/affinities/red) runs strong. It does not close to fight. It stands back and breathes lightning, and it rarely misses. I
- Thunder maul
Thunder maul(/wiki/relics/thundermaul) is a relic of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary), boun
- Thunderbolt
Thunderbolt(/wiki/spells/thunderbolt) is a battle spell of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. Before battle, it calls a bolt down on one enemy company, selected by chance. The larger t
- Tide spirit
Tide spirit(/wiki/units/tidespirit) is a great elemental of water. When a mage of Reverie(/wiki/affinities/blue) casts Summon storm spirits(/wiki/spells/summonstormspirits) and reaches into the Welter, this is one of the
- Time lock
Time lock(/wiki/spells/timelock) is a hostile enchantment of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind.
- Toad
Toad(/wiki/units/toad) is a small creature of the Hallow's wet fields and ditches. It is an ordinary beast. It has no affinity and is Plain(/wiki/affinities/plain), unlike the affinity-born beasts that live where an affi
- Tomb warden
A Tomb warden(/wiki/heroes/tombwarden) is one of the Wanderers(/world/glossary), a foreign soul carrying a heart demon(/world/glossary) where its core used to be. It comes in from the Mist each Turning and serves whoever
- Torpor
Torpor(/wiki/spells/torpor) is a battle spell of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. Cast by a mage of that affinity, it drags at the whole enemy army before the fighting starts, and
- Town
A Town(/wiki/buildings/town) is streets, roofs and hearths, raised on Wilderness(/wiki/buildings/wilderness). Its purpose is shelter: it provides the housing a kingdom's people need. Food and shelter together limit how f
- Tranquility
Tranquility(/wiki/spells/tranquility) is one of the greatest spells of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds, and it is cast against another kingdom. It takes several turns to ca
- Tree guardian
Tree guardian(/wiki/units/treeguardian) is the great walking tree of the Bloom forests, the eldest of the treefolk found where Bloom(/wiki/affinities/green) runs strong. It takes its place in a battle line and does not l
- Tri beast
Tri beast(/wiki/units/tribeast) is a winged beast of dragon-kind from the Pyre wastes, affinity-born where Pyre(/wiki/affinities/red) runs strong. It has three heads, and they do not always agree. In battle they settle i
- Trial rod
Trial rod(/wiki/relics/trialrod) is a Plain(/wiki/affinities/plain) relic, without an affinity. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary), bound into a plain testing rod,
- Triple lash wine
Triple lash wine(/wiki/items/triplelashwine) is a dark, sweet wine in a cask bound with three iron hoops. It is a lesser work, pressed in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. I
- Truth lenses
Truth lenses(/wiki/relics/truthlenses) are a relic of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection. They hold an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glo
- Tunnel brute
Tunnel brute(/wiki/units/tunnelbrute) belongs to one of the affinity-born peoples, the native life of the Hallow that grows wherever an affinity runs strong. In its people, that affinity is Umbra(/wiki/affinities/black).
- Umbra
Umbra(/wiki/affinities/black) is one of the five affinities(/world/glossary), the colours of power that leak into the Hallow through the imperfect Covenant. It is the affinity of death and its aftermath, and Deopa, the D
- Umbra
Umbra(/wiki/units/umbra) is one of the restless dead(/world/glossary) raised with no body at all. It is the natives' dead, stranded at the threshold of the Deep since the Breaking, called up by Umbra(/wiki/affinities/bla
- Undead stalker
A Undead stalker(/wiki/heroes/undeadstalker) is one of the Wanderers(/world/glossary), a foreign soul whose released core left room for a heart demon(/world/glossary). It comes out of the Mist each Turning and hunts for
- Units
- Unmaking
Unmaking(/wiki/spells/unmaking) is a battle spell of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It does not burn or strike. Before battle, it undoes creatures in one enemy company, selected by
- Unseen host
Unseen host(/wiki/spells/unseenhost) is a battle spell of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. In the hands of a mage of that affinity, one of the caster's companies strikes early, an
- Unweave
Unweave(/wiki/spells/unweave) is a spell of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. It is never cast. It asks no mana to keep.
- Unweaving scroll
Unweaving scroll(/wiki/relics/unweavingscroll) is a relic of Bloom(/wiki/affinities/green), the affinity of growth, beasts and living ground. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/wor
- Vanishing ash
Vanishing ash(/wiki/items/vanishingash) is a pouch of fine grey ash. It is a lesser work, sifted in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Seal-shard, it is Plain(/wi
- Veil of night
Lumen(/wiki/affinities/white) and Umbra(/wiki/affinities/black) lie across the ring of affinities from each other, and they repel.
- Violet ring
Violet ring(/wiki/relics/violetring) is a relic of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary), bou
- Wall listener
A Wall listener(/wiki/heroes/siegewright) is one of the Wanderers(/world/glossary): a foreign soul that let go of its core in an earlier Unsealing and took a heart demon(/world/glossary) into the empty place. Every wall
- War chief
A War chief(/wiki/heroes/warchief) is one of the Wanderers(/world/glossary), a foreign soul carrying a heart demon(/world/glossary) where its core used to be. It comes out of the Mist each Turning looking for a kingdom w
- War elephant
War elephant(/wiki/units/warelephant) is a great beast of burden of the Hallow, trained for war and hired out with the keepers who drive it. It is an ordinary beast. It has no affinity and is Plain(/wiki/affinities/plain
- War hymn
War hymn(/wiki/spells/warhymn) is an enchantment of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war.
- Ward against malice
Ward against malice(/wiki/spells/wardagainstmalice) is an enchantment of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds.
- Warding pin
Warding pin(/wiki/items/wardingpin) is a plain brooch-pin, one for every soldier. It is a lesser work, made in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Seal-shard, it i
- Warg rider
Warg rider(/wiki/units/wargrider) is a raider of the same affinity-born people as Orc marauder(/wiki/units/orcmarauder), riding one of the great hunting beasts that grow on the same ground. Both rider and mount are nativ
- Wayfinder
Wayfinder(/wiki/items/wayfinder) is a brass case holding a needle that never points north. It is a lesser work, set in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Seal-sha
- Weeping crystal
Weeping crystal(/wiki/relics/weepingcrystal) is a Plain(/wiki/affinities/plain) relic, without an affinity. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary), bound into a crystal
- Wild boon
Wild boon(/wiki/spells/wildboon) is one of the greatest enchantments of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds.
- Wild remedy
Wild remedy(/wiki/spells/wildremedy) is a battle spell of Bloom(/wiki/affinities/green), the affinity of growth that Virenna, the Greenmother holds. Most battle spells work before the fighting. This one waits until it is
- Wild wisdom
Wild wisdom(/wiki/spells/wildwisdom) is one of the greatest enchantments of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds.
- Wilderness
Wilderness(/wiki/buildings/wilderness) is ground the Covenant has fixed, made lasting, but no one has built on. It is one of the nine kinds of land and building a kingdom holds, and the only one nobody raised.
- Wing drake
Wing drake(/wiki/units/wingdrake) is a lean drake of the Pyre cliffs, of dragon-kind and affinity-born where Pyre(/wiki/affinities/red) runs strong. It is smaller than the great drakes and has no fire. It flies in fast,
- Winged horse
Winged horse(/wiki/units/wingedhorse) is a beast of the places where Lumen(/wiki/affinities/white) runs strong: a horse with wings, as quick in the air as on the ground. A mage casts Summon winged horse(/wiki/spells/summ
- Wisdom stone
Wisdom stone(/wiki/items/wisdomstone) is a smooth grey stone that is warm in the hand. It is a lesser work, pressed in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Seal-sha
- Wolf shifter
Wolf shifter(/wiki/units/wolfshifter) is a fighter who wears a wolf's shape in battle. It carries no affinity and is Plain(/wiki/affinities/plain); it is not one of the affinity-born peoples.
- Wondrous grace
Wondrous grace(/wiki/spells/wondrousgrace) is an ultimate battle spell of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. When the fighting ends, a great p
- Workshop
A Workshop(/wiki/buildings/workshop) is a hall of tools, timber and labour, raised on Wilderness(/wiki/buildings/wilderness). It sets the pace of construction: every other building a kingdom raises goes up at the speed i
- Workshop ox
Workshop ox(/wiki/units/ironconstruct) is a made soldier: a copy, built in a Workshop(/wiki/buildings/workshop), of the relic Greenmother's Ox(/wiki/relics/ironconstructcore). The original was made by a Bloom artisan who
- Zealot
Zealot(/wiki/units/zealot) is one of the Hallow's ordinary folk(/world/glossary), seized by a cause. It holds no Core and casts no spell. Like all ordinary folk, it is Plain(/wiki/affinities/plain) and carries no affinit