Seven Seals howtoai.sh
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Seven Seals wiki

What things are and what they do: units, spells, buildings, heroes, relics and arts, with the stats the game shows its players. No hidden constants, no strategy.

How the game works · The world

  1. Affinities

    Five magical affinities are listed alongside Plain, which has no affinity, and Humans, who have no casting core.

  2. Air maiden

    Air maiden(/wiki/units/airmaiden) is a small elemental of breeze and light air, shaped like a slender figure who never quite touches the ground. A mage of Reverie(/wiki/affinities/blue) casts Summon air maiden(/wiki/spel

  3. Alluring dreams

    On the ring of affinities, dreams die, so Reverie(/wiki/affinities/blue) feeds Umbra(/wiki/affinities/black). Alluring dreams(/wiki/spells/alluringdreams) lives on that seam. It is a battle spell of Umbra(/wiki/affinitie

  4. Ape delicacy

    Ape delicacy(/wiki/items/apedelicacy) is a lesser work(/world/glossary): a dish that guild artisans prepare in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper of Tallies. It

  5. Apparition

    Apparition(/wiki/units/apparition) is a waking dream of Reverie(/wiki/affinities/blue), given enough shape to walk into battle. Unlike most dream-things, it is raised in the kingdom's Barracks(/wiki/buildings/barracks),

  6. Armiger

    Armiger(/wiki/units/armiger) is one of the kingdom's ordinary folk, trained long and hard to fight in heavy armour behind a great shield. The Barracks(/wiki/buildings/barracks) take longer over an armiger than over a com

  7. Arrow screen

    Arrow screen(/wiki/items/arrowscreen) is a lesser work(/world/glossary), woven by guild artisans in a Guild(/wiki/buildings/guild) during the current Turning by the method of Tellan, the Keeper of Tallies. It holds no Se

  8. Arrow ward

    Arrow ward(/wiki/spells/arrowward) is a simple battle spell of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. Before the lines meet, the caster raises a t

  9. Azure frost

    Azure frost(/wiki/relics/azurefrost) is a relic: a unique treasure that Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) through every Unsealing, so there is only ever one in a Turning. Inside it

  10. Bark spirit

    Bark spirit(/wiki/spells/barkspirit) is a battle spell of Bloom(/wiki/affinities/green), the affinity of growth that Virenna, the Greenmother holds. Before the fighting, the caster lays the toughness of old bark over one

  11. Barracks

    A Barracks(/wiki/buildings/barracks) is drill yards, armouries and lodgings, raised on Wilderness(/wiki/buildings/wilderness). It organises recruitment: it is where ordinary folk become soldiers.

  12. Barrier

    A Barrier(/wiki/buildings/barrier) is a ward raised over a kingdom's ground. It is paid for in mana, not geld: the power that each Node(/wiki/buildings/node) gathers at the Wellsprings(/world/glossary), the Covenant's th

  13. Battle dog

    Battle dog(/wiki/units/battledog) is a dog of the Hallow, bred for war and hired out with the handlers who run beside it. It is an ordinary beast. It has no affinity and is Plain(/wiki/affinities/plain), unlike the affin

  14. Bear shifter

    Bear shifter(/wiki/units/bearshifter) is one of the two-shaped folk of the Bloom forests, affinity-born where Bloom(/wiki/affinities/green) runs strong. In battle they wear the bear's shape: great, slow to fall, and heav

  15. Beast growth

    Beast growth(/wiki/spells/beastgrowth) is a complex enchantment of Bloom(/wiki/affinities/green), the affinity of beasts that Virenna, the Greenmother holds.

  16. Beast ring

    Beast ring(/wiki/items/beastring) is a lesser work(/world/glossary), made by guild artisans in a Guild(/wiki/buildings/guild) during the current Turning by the method of Tellan, the Keeper of Tallies. It holds no Seal-sh

  17. Beast summoning

    Beast summoning(/wiki/spells/beastsummoning) is a spell of Bloom(/wiki/affinities/green), the affinity of growth, beasts and living ground that Virenna, the Greenmother holds. It is the simplest of the Bloom calls. The c

  18. Befuddle

    Befuddle(/wiki/spells/befuddle) is a hostile enchantment of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind.

  19. Binding chain

    Binding chain(/wiki/items/bindingchain) is a lesser work(/world/glossary): a length of chain forged by guild artisans in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper of T

  20. Blast barrel

    Blast barrel(/wiki/items/blastbarrel) is a lesser work(/world/glossary), packed by guild artisans in a Guild(/wiki/buildings/guild) during the current Turning by the method of Tellan, the Keeper of Tallies. It holds no S

  21. Blessed bomb

    Blessed bomb(/wiki/relics/blessedbomb) is a relic: a unique treasure that Tellan, the Keeper of Tallies preserves among the Mnemoliths(/world/glossary) at every Unsealing, one in each Turning. It holds an old piece of Co

  22. Blessed vials

    Blessed vials(/wiki/items/blessedvials) is a lesser work(/world/glossary): a rack of sealed water that guild artisans fill in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper

  23. Blessing

    Blessing(/wiki/spells/blessing) is one of the simplest battle spells of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. Before the lines meet, the caster s

  24. Blink stride

    Blink stride(/wiki/spells/blinkstride) is a battle spell of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. Before the fighting starts, one of the caster's companies, selected at random, learns

  25. Blood drinker

    Blood drinker(/wiki/units/blooddrinker) is one of the restless dead(/world/glossary): the natives' dead, stranded at the threshold of the Deep since the Breaking. Umbra(/wiki/affinities/black) reaches them where the thre

  26. Blood rage

    Most battle spells of Umbra(/wiki/affinities/black) are aimed at the enemy. Blood rage(/wiki/spells/bloodrage) is aimed at the caster's own army, and it does not come free.

  27. Bloodkiln drake

    Bloodkiln drake(/wiki/units/crimsondrake) is the greatest of Pyre's dragon-kind, affinity-born where Pyre(/wiki/affinities/red) runs strong. It flies, bites and then breathes fire, its scales turn most blows aside, and w

  28. Bloom

    Bloom(/wiki/affinities/green) is one of the five affinities(/world/glossary), the colours of power that leak into the Hallow through the imperfect Covenant. It is the affinity of growth, beasts and living ground, and Vir

  29. Bone band

    Bone band(/wiki/relics/boneband) is a relic, one of the unique treasures Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) across every Unsealing. It holds an old piece of Covenant-stuff, the subs

  30. Bone caller

    A Bone caller(/wiki/heroes/bonecaller) is one of the Wanderers(/world/glossary), a foreign soul whose released core left room for a heart demon(/world/glossary). It comes out of the Mist each Turning and serves in Umbra(

  31. Bone soldier

    Bone soldier(/wiki/units/bonesoldier) is the plainest of the restless dead(/world/glossary). The natives' dead have been stranded at the threshold of the Deep since the Breaking, and Umbra(/wiki/affinities/black) can rea

  32. Bone sorcerer

    Bone sorcerer(/wiki/units/bonesorcerer) is one of the restless dead(/world/glossary): the natives' dead, stranded at the threshold of the Deep since the Breaking. Umbra(/wiki/affinities/black) reaches them where that thr

  33. Boon of chance

    Boon of chance(/wiki/spells/boonofchance) is one of the great spells of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. The caster speaks a wish into a dream and takes whatever the dream gives b

  34. Bottomless purse

    Bottomless purse(/wiki/relics/bottomlesspurse) is a relic, a unique treasure that Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) whenever the world is unmade. It holds an old piece of Covenant-

  35. Bowman

    Bowman(/wiki/units/bowman) is one of the kingdom's own ordinary folk(/world/glossary), drilled to stand behind the line and shoot. Recruiting bowmen costs geld and draws on the kingdom's people, and the kingdom's Barrack

  36. Brook maiden

    Brook maiden(/wiki/units/brookmaiden) is one of the small water-folk of the Bloom streams, affinity-born where Bloom(/wiki/affinities/green) runs strong. She carries no blade. From the bank she strikes at the mind, and h

  37. Brute giant

    Brute giant(/wiki/units/brutegiant) is a hulking giant of the Pyre hills, affinity-born where Pyre(/wiki/affinities/red) runs strong. They have no craft and want none. They wade in and hit, and they take a great deal of

  38. Brute might

    Brute might(/wiki/spells/brutemight) is a battle spell of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. Before battle, it pours heat into the arms of every company in the caster's army. Their fir

  39. Buildings
  40. Burial casket

    Burial casket(/wiki/items/burialcasket) is a lesser work(/world/glossary): a sealed casket that guild artisans close in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper of Ta

  41. Burning edge

    Burning edge(/wiki/spells/burningedge) is a battle spell of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. Before battle, fire runs along the weapons of every company in the caster's army that fig

  42. Calamity box

    Calamity box(/wiki/relics/calamitybox) is a relic, a unique treasure Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) across the Unsealings. Inside the box is an old piece of Covenant-stuff, the

  43. Cave dweller

    Cave dweller(/wiki/units/cavedweller) is one of the scaled folk of the hot Pyre caves, affinity-born where Pyre(/wiki/affinities/red) runs strong. They fight with poisoned claws and blades, and their scales turn most blo

  44. Celestial judge

    Celestial judge(/wiki/units/celestialjudge) is a judge of the astral peoples, who live where Lumen(/wiki/affinities/white) runs strong. A mage casts Summon celestial judge(/wiki/spells/summoncelestialjudge), and it arriv

  45. Chipmunk

    Chipmunk(/wiki/units/chipmunk) is a small creature of the Hallow's woods, quick enough to glide from branch to branch. It is an ordinary beast. It has no affinity and is Plain(/wiki/affinities/plain), unlike the affinity

  46. Cinder hound

    Cinder hound(/wiki/units/cinderhound) is fire that has been given a hound's hunger. A Pyre summoning, Summon cinder hound(/wiki/spells/summoncinderhound), calls it out of the Welter(/world/glossary), and Pyre(/wiki/affin

  47. Clarity scroll

    Clarity scroll(/wiki/relics/clarityscroll) is a relic, one of the unique treasures Tellan, the Keeper of Tallies carries through every Unsealing on the Mnemoliths(/world/glossary). It holds an old piece of Covenant-stuff

  48. Clockwork device

    Clockwork device(/wiki/relics/clockworkdevice) is a relic, a unique treasure Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) when the world is unmade. Inside its turning engine is an old piece o

  49. Colossus

    Colossus(/wiki/units/colossus) is a great figure of Lumen(/wiki/affinities/white), called out of the Welter when a mage casts Summon colossus(/wiki/spells/summoncolossus). It is taller than a fortress wall and brighter t

  50. Concussion

    Concussion(/wiki/spells/concussion) is a battle spell of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It deals no wound. Before battle, a great shock rolls over the enemy army, and every enemy c

  51. Conflagration

    Conflagration(/wiki/spells/conflagration) is a battle spell of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war, and the largest fire it holds. Before battle, fire falls on every company in the enemy

  52. Conjurer

    A Conjurer(/wiki/heroes/conjurer) is one of the Wanderers(/world/glossary). When it released its core, the Welter came into the empty foundation as a heart demon(/world/glossary). The soul has carried that shape of the W

  53. Construct manual

    Construct manual(/wiki/items/constructmanual) is a lesser work(/world/glossary): a book of plates that guild artisans bind in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper

  54. Corpse eater

    Corpse eater(/wiki/units/corpseeater) is one of the restless dead(/world/glossary): the natives' dead, stranded at the threshold of the Deep since the Breaking. Umbra(/wiki/affinities/black) reaches them where that thres

  55. Corrode mail

    Corrode mail(/wiki/spells/corrodemail) is a complex battle spell of Bloom(/wiki/affinities/green), the affinity of living ground that Virenna, the Greenmother holds. Before the fighting, a creeping green rot spreads over

  56. Corrupt high seraph

    Corrupt high seraph(/wiki/units/corrupthighseraph) is one of the celestials descended into the Deep(/world/glossary), and among the greater of them. At the Breaking, some celestial beings went down into the Deep that Deo

  57. Corrupt seraph

    Corrupt seraph(/wiki/units/corruptseraph) is one of the celestials descended into the Deep(/world/glossary). At the Breaking, when the Skybreaker tore Heaven's Gate, some celestial beings went down into the Deep that Deo

  58. Corrupt throne seraph

    Corrupt throne seraph(/wiki/units/corruptthroneseraph) is the greatest of the celestials descended into the Deep(/world/glossary). At the Breaking, the Skybreaker tore Heaven's Gate and its pieces scattered as the Seal-s

  59. Courage draught

    Courage draught(/wiki/items/couragedraught) is a lesser work(/world/glossary), brewed by guild artisans in a Guild(/wiki/buildings/guild) during the current Turning by the method of Tellan, the Keeper of Tallies. It hold

  60. Crimson dagger

    Crimson dagger(/wiki/relics/crimsondagger) is a relic, a unique treasure that Tellan, the Keeper of Tallies preserves among the Mnemoliths(/world/glossary) at each Unsealing. Its blade holds an old piece of Covenant-stuf

  61. Crone mirror

    Crone mirror(/wiki/relics/cronemirror) is a relic, one of the unique treasures Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) through the Unsealings. Behind its grey glass is an old piece of Co

  62. Crucible keeper

    A Crucible keeper(/wiki/heroes/transmuter) is one of the Wanderers(/world/glossary): a foreign soul that released its core in some earlier Unsealing, so that the Welter moved into the empty foundation as a heart demon(/w

  63. Cutthroat

    A Cutthroat(/wiki/heroes/cutthroat) is one of the Wanderers(/world/glossary), a foreign soul whose released core left room for a heart demon(/world/glossary). The soul keeps the demon through every unmaking. It cannot ho

  64. Dark convocation

    Odrin Half-Core laid his affinity over a single stretch of ground, in the Age of Odrin, where the stranded dead pressed close.

  65. Dazzling allure

    Dazzling allure(/wiki/spells/dazzlingallure) is a battle spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. For one battle, it gives every elf in the caster's army a beauty that is

  66. Dazzling burst

    Dazzling burst(/wiki/spells/dazzlingburst) is a complex battle spell of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. Just before the lines meet, the cas

  67. Deadly stare

    Deadly stare(/wiki/spells/deadlystare) does not wound. It kills. Before the fighting starts, it falls on a single enemy company, and some of its soldiers simply die where they stand. A deeper shard takes more.

  68. Deep behemoth

    Deep behemoth(/wiki/units/deepbehemoth) is a great figure of the dreaming sea, the largest shape a mage of Reverie(/wiki/affinities/blue) can call. The mage casts Summon deep behemoth(/wiki/spells/summondeepbehemoth), an

  69. Deopa's guest

    Every other hero in the ancestral catalogue is a Wanderer, a foreign soul carrying a heart demon. Deopa's guest(/wiki/heroes/fiendlord) is the exception. It was born in the Deep. It has no foreign soul and no demon lodge

  70. Doom device

    Doom device(/wiki/relics/doomdevice) is a relic, a unique treasure that Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) when the world ends. Inside it is an old piece of Covenant-stuff, the subs

  71. Doom rider

    A Doom rider(/wiki/heroes/doomrider) is one of the Wanderers(/world/glossary), a foreign soul whose released core left room for a heart demon(/world/glossary). It is not one of the creatures of Deopa, the Deep. Each Turn

  72. Drake cleaver

    Drake cleaver(/wiki/relics/drakecleaver) is a relic, a unique treasure Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) across the Unsealings. Its heavy blade holds an old piece of Covenant-stuff

  73. Drake rider

    A Drake rider(/wiki/heroes/drakerider) is one of the Wanderers(/world/glossary). It released its core in some earlier Unsealing, and a heart demon(/world/glossary) settled into the empty foundation. It cannot hold ground

  74. Dread illusion

    Dread illusion(/wiki/units/dreadillusion) is a fear with a shape. A mage of Reverie(/wiki/affinities/blue) calls it out of the Welter, and it takes the form of whatever the enemy least wants to see: a shadow too long for

  75. Dread wave

    Before the Breaking, the dead of the Hallow went down through Deopa, the Deep and were gone. Since the Breaking they have gone no farther than the threshold of the Deep, where they wait against the underside of the world

  76. Drowsy taper

    Drowsy taper(/wiki/items/drowsytaper) is a lesser work(/world/glossary): a thick candle that guild artisans pour in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper of Tallie

  77. Dwarf axeman

    Dwarf axeman(/wiki/units/dwarfaxeman) is the common axe-bearer of the dwarf-holds, an affinity-born people found where Pyre(/wiki/affinities/red) runs strong. They are not the elite guard, and they do not pretend to be.

  78. Dwarf guard

    Dwarf guard(/wiki/units/dwarfguard) is the elite guard of the dwarf-holds, an affinity-born people found where Pyre(/wiki/affinities/red) runs strong. They fight hand to hand with poisoned edges and are very hard to wear

  79. Dwarf runecaster

    Dwarf runecaster(/wiki/units/dwarfrunecaster) is a rune-cutter of the dwarves, an affinity-born people found where Pyre(/wiki/affinities/red) runs strong. They carry chisels as other dwarves carry axes. In battle they ca

  80. Dwarf zealot

    Dwarf zealot(/wiki/units/dwarfzealot) is a dwarf of the Pyre forges, one of the affinity-born peoples found where Pyre(/wiki/affinities/red) runs strong. The zealots have sworn to seek their death in battle. They wear no

  81. Eagle lion

    Eagle lion(/wiki/units/eaglelion) is a hunting beast of the Bloom heights, affinity-born where Bloom(/wiki/affinities/green) runs strong: a hunter's body with an eagle's wings. It drops from the sky with claws, turns, an

  82. Elder codex

    Elder codex(/wiki/relics/eldercodex) is a relic, one of the unique treasures Tellan, the Keeper of Tallies carries through every Unsealing on the Mnemoliths(/world/glossary). Its old pages hold an old piece of Covenant-s

  83. Element ward

    Element ward(/wiki/spells/elementward) is an enchantment of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds.

  84. Elf bowman

    Elf bowman(/wiki/units/elfbowman) is of the elves, an affinity-born people found where Bloom(/wiki/affinities/green) runs strong. Where the kingdom's own Bowman(/wiki/units/bowman) is ordinary folk drilled to the bow, an

  85. Elf mage

    Elf mage(/wiki/units/elfmage) is of the elves, an affinity-born people found where Bloom(/wiki/affinities/green) runs strong. In battle it stands back and strikes from afar with power, aims true, and moves quickly out of

  86. Elf swordsinger

    Elf swordsinger(/wiki/units/elfswordsinger) is the blade-singer of the elves, an affinity-born people found where Bloom(/wiki/affinities/green) runs strong. It does not march. It dances, strikes before most soldiers can

  87. Ember giant

    Ember giant(/wiki/units/embergiant) is a giant of the fire-folk, affinity-born where Pyre(/wiki/affinities/red) runs strong. Its skin is cinder-dark and its hands are never cool. In battle it stands back and hurls burnin

  88. Ember ward

    Ember ward(/wiki/spells/emberward) is a battle spell of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war, one of the greatest it holds. Before battle, fire settles over every company in the caster's

  89. Enchanted looking glass

    Enchanted looking glass(/wiki/relics/enchantedlookingglass) is a relic, a unique treasure that Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) when the world is unmade. Behind its bright glass i

  90. Entropy charm

    Entropy charm(/wiki/relics/entropycharm) is a relic, one of the unique treasures Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) through the Unsealings. The charm holds an old piece of Covenant-

  91. Evangelist

    Evangelist(/wiki/units/evangelist) walks into a Lumen(/wiki/affinities/white) kingdom in the shape of a travelling speaker and begins to preach. It is summoned, not recruited: a seasoned Radiant champion(/wiki/heroes/rad

  92. Ewe

    Ewe(/wiki/units/ewe) is a flock animal of the Hallow. It comes to a kingdom through a Flock warden(/wiki/heroes/herder), a flock warden in its service, who tends a flock whose ewes join the kingdom. It has no recruitment

  93. Fae mote

    Fae mote(/wiki/units/faemote) is one of the smallest of the dream-folk, who live where Reverie(/wiki/affinities/blue) runs strong: a winged speck of light with a temper. A mage casts Summon fae mote(/wiki/spells/summonfa

  94. Fairy powder

    Fairy powder(/wiki/items/fairypowder) is a lesser work(/world/glossary): a pouch of glittering dust that guild artisans grind in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Kee

  95. False treasure

    False treasure(/wiki/spells/falsetreasure) is one of the great spells of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It is cast on a rival kingdom, and it draws geld, the everyday coin, out

  96. Famished serf

    Famished serf(/wiki/units/famishedserf) is drawn from the poorest of the Hallow's ordinary folk(/world/glossary): landless, underfed and willing to fight for a meal. Hiring one costs almost no geld, but it still takes a

  97. Far glass

    Far glass(/wiki/spells/farglass) is a spell of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. The caster dreams a window into another kingdom and looks through it. What comes back is a glimpse,

  98. Farm

    A Farm(/wiki/buildings/farm) is fields, barns and the people who work them, raised on Wilderness(/wiki/buildings/wilderness). It feeds a kingdom and shelters some of its folk. Food and shelter together limit how fast a k

  99. Fate cards

    Fate cards(/wiki/relics/fatecards) is a relic, a unique treasure Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) across the Unsealings. The painted deck holds an old piece of Covenant-stuff, the

  100. Field intel

    Field intel(/wiki/spells/fieldintel) lets a Human(/wiki/affinities/human) lord look at a rival's army. The card files it among the lineage's spells, with a mana price and a turn to use, but that is only where the card ke

  101. Fiend rider

    Fiend rider(/wiki/units/fiendrider) is one of Deopa's creatures(/world/glossary), a shape that belongs to the Deep that Deopa, the Deep holds within himself. It is no raised corpse, though it keeps company with them in U

  102. Final bulwark

    Final bulwark(/wiki/relics/finalbulwark) is a relic, a unique treasure that Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) when the world is unmade. It holds an old piece of Covenant-stuff, the

  103. Fire dart

    Fire dart(/wiki/spells/firedart) is a battle spell of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. Before battle, every company in the caster's army that shoots from afar gains fire in its shots

  104. Fire lizard

    Fire lizard(/wiki/units/firelizard) is a scaled shape of living fire. A Pyre summoning, Summon fire lizard(/wiki/spells/summonfirelizard), calls it out of the Welter(/world/glossary), and Pyre(/wiki/affinities/red) holds

  105. Fire oil jars

    Fire oil jars(/wiki/items/fireoiljars) is a lesser work(/world/glossary): a crate of sealed jars that guild artisans fill in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper

  106. Firebird

    Firebird(/wiki/units/firebird) is fire that belongs to Bloom. A high summoning, Summon firebird(/wiki/spells/summonfirebird), calls it out of the Welter(/world/glossary), and Bloom(/wiki/affinities/green), the affinity o

  107. Firebird amulet

    Firebird amulet(/wiki/relics/firebirdamulet) is a relic, one of the unique treasures Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) across the Unsealings. The amulet holds an old piece of Coven

  108. Fireward scroll

    Fireward scroll(/wiki/items/firewardscroll) is a lesser work(/world/glossary): a scroll that guild artisans write in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper of Talli

  109. Flame caller

    A Flame caller(/wiki/heroes/flamecaller) is one of the Wanderers(/world/glossary). When it released its core in some earlier Unsealing, the Welter came in and took the empty place as a heart demon(/world/glossary). The s

  110. Flame genie

    Flame genie(/wiki/units/flamegenie) is living flame given a proud and knowing shape. A Pyre summoning, Summon flame genie(/wiki/spells/summonflamegenie), calls it out of the Welter(/world/glossary), and Pyre(/wiki/affini

  111. Flame orb

    Flame orb(/wiki/spells/flameorb) is a battle spell of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. Before battle, the caster gathers fire into a sphere and hurls it at one enemy company, selecte

  112. Flame spirit

    Flame spirit(/wiki/units/flamespirit) is fire standing as tall as a tower. A great Pyre summoning, Summon flame spirit(/wiki/spells/summonflamespirit), calls it out of the Welter(/world/glossary), and Pyre(/wiki/affiniti

  113. Flock warden

    A Flock warden(/wiki/heroes/herder) is one of the Wanderers(/world/glossary). Long ago it gave up its core, and a heart demon(/world/glossary) settled where the core had been. Every flock warden carries a heart demon of

  114. Focused mind

    Focused mind(/wiki/spells/focusedmind) is an enchantment of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind.

  115. Fog pouch

    Fog pouch(/wiki/items/fogpouch) is a lesser work(/world/glossary): a stitched pouch that guild artisans fill in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper of Tallies. I

  116. Forked lightning

    Forked lightning(/wiki/spells/forkedlightning) is a battle spell of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. Before battle, a bolt falls on one enemy company, selected by chance, and strikes

  117. Fortress

    A Fortress(/wiki/buildings/fort) is a stronghold raised on Wilderness(/wiki/buildings/wilderness). A Sealborn's shard, or a coreless lineage's will, anchors a kingdom; its strongholds are where that anchor holds the grou

  118. Fortune token

    Fortune token(/wiki/relics/fortunetoken) is a relic, a unique treasure Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) across the Unsealings. For all its small size, it holds an old piece of Cov

  119. Frost ape

    Frost ape(/wiki/units/frostape) is a shaggy beast of Reverie(/wiki/affinities/blue), native to the high, cold places. A mage casts Summon frost ape(/wiki/spells/summonfrostape), and it comes down from the snow in a flurr

  120. Frost spirit

    Frost spirit(/wiki/units/frostspirit) is a great elemental of ice. A mage of Reverie(/wiki/affinities/blue) casts Summon storm spirits(/wiki/spells/summonstormspirits), and out of the Welter comes a shape of frozen air a

  121. Frost statuette

    Frost statuette(/wiki/items/froststatuette) is a lesser work(/world/glossary): a small figure carved by guild artisans in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper of

  122. Gale spirit

    Gale spirit(/wiki/units/galespirit) is a great elemental of wind and storm. A mage of Reverie(/wiki/affinities/blue) casts Summon storm spirits(/wiki/spells/summonstormspirits), reaches into the Welter and draws out a sh

  123. Gale storm

    Gale storm(/wiki/spells/galestorm) is a complex battle spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. Before the fighting, the caster raises a gale across the field. Everything

  124. Genie flask

    Genie flask(/wiki/relics/genieflask) is a relic, a unique treasure that Tellan, the Keeper of Tallies preserves among the Mnemoliths(/world/glossary) at every Unsealing. Stoppered inside is an old piece of Covenant-stuff

  125. Genie ring

    Genie ring(/wiki/relics/geniering) is a relic, a unique treasure Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) across the Unsealings. The plain band holds an old piece of Covenant-stuff, the s

  126. Ghost blade

    Ghost blade(/wiki/units/ghostblade) is a warrior of the astral peoples, who live where Lumen(/wiki/affinities/white) runs strong. A mage casts Summon ghost blade(/wiki/spells/summonghostblade), and it steps into the king

  127. Gilded diadem

    Gilded diadem(/wiki/relics/gildeddiadem) is a relic, one of the unique treasures Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) through every Unsealing. The golden circlet holds an old piece of

  128. Gleaming wings

    Gleaming wings(/wiki/relics/gleamingwings) are a relic, a unique treasure Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) whenever the world is unmade. The shining wings hold an old piece of Cov

  129. Global truce

    Global truce(/wiki/relics/globaltruce) is a relic, a unique treasure that Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) across the Unsealings. The sealed charter holds an old piece of Covenant

  130. Golden transmutation

    Golden transmutation(/wiki/spells/goldentransmutation) is an enchantment of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind.

  131. Gorgon head

    Gorgon head(/wiki/items/gorgonhead) is a lesser work(/world/glossary): a stone head, carved with its eyes left open, that guild artisans make in a Guild(/wiki/buildings/guild) during the current Turning by the method of

  132. Grail chart

    Grail chart(/wiki/items/grailchart) is a lesser work(/world/glossary): a stained chart that guild artisans copy in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper of Tallies

  133. Grand cleric

    Grand cleric(/wiki/units/grandcleric) is one of the kingdom's ordinary folk who has spent years learning to heal and to carry light. The Barracks(/wiki/buildings/barracks) take their time over such training, and the cler

  134. Grand magus staff

    Grand magus staff(/wiki/relics/grandmagusstaff) is a relic, one of the unique treasures Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) when the world is unmade. The tall staff holds an old piec

  135. Grand mirage

    Grand mirage(/wiki/spells/grandmirage) is one of the great enchantments of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind.

  136. Grand strategy codex

    Grand strategy codex(/wiki/relics/grandstrategycodex) is a relic, a unique treasure Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) across every Unsealing. Its pages hold an old piece of Covenan

  137. Grave touch

    Since the Breaking, the natives' dead have not gone down.

  138. Grave uprising

    The other raisings of Umbra(/wiki/affinities/black) each call one kind of dead. Grave uprising(/wiki/spells/graveuprising) calls none in particular. It opens the ground where the threshold of the Deep presses close and t

  139. Great ape

    Great ape(/wiki/units/greatape) is a beast of the Bloom canopy, affinity-born where Bloom(/wiki/affinities/green) runs strong. It has no trick and needs none. It closes, it grapples, and it goes on fighting long after a

  140. Greenmother's Ox

    Greenmother's Ox(/wiki/relics/ironconstructcore) is the most famous of the relics: unique treasures that Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) through every Unsealing, so there is only

  141. Greenmother's Unbinding

    Greenmother's Unbinding(/wiki/spells/grandunweaving) is a spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds, and one of the five oldest spells(/world/glossary). It is older than the

  142. Grove growth

    Grove growth(/wiki/spells/grovegrowth) is a complex enchantment of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds.

  143. Grove keeper

    Grove keeper(/wiki/units/grovekeeper) is of the elves, an affinity-born people found where Bloom(/wiki/affinities/green) runs strong. They tend living ground the way a farmer tends a field, and in war they strike from af

  144. Grubling

    Grubling(/wiki/units/grubling) is a small, greedy raider of the Pyre borderlands, affinity-born where Pyre(/wiki/affinities/red) runs strong. Grublings are clumsy, loud and many. They fight hand to hand, throw whatever c

  145. Guardian charm

    Guardian charm(/wiki/relics/guardiancharm) is a relic, one of the unique treasures Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) through the Unsealings. The charm holds an old piece of Covenan

  146. Guild

    A Guild(/wiki/buildings/guild) is where a kingdom's artisans work, raised on Wilderness(/wiki/buildings/wilderness). It does three things.

  147. Gutter flute

    Gutter flute(/wiki/items/gutterflute) is a lesser work(/world/glossary): a flute that guild artisans cut in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper of Tallies. It ho

  148. Hag

    A Hag(/wiki/heroes/hag) is one of the Wanderers(/world/glossary). It let its core go in some earlier Unsealing, and a heart demon(/world/glossary) moved into the empty place. It comes out of the Mist each Turning and ser

  149. Harmony and goodwill

    Harmony and goodwill(/wiki/spells/harmonyandgoodwill) is an ultimate enchantment of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds.

  150. Hawk

    Hawk(/wiki/units/hawk) is a hunting bird of the Hallow, hired out to kingdoms with the bird-keeper who flies it. It is an ordinary beast. It has no affinity and is Plain(/wiki/affinities/plain), unlike the affinity-born

  151. Heartsick charm

    Heartsick charm(/wiki/spells/heartsickcharm) is a battle spell of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. Before the fighting starts, one of the caster's companies, selected at random, t

  152. Heavy ground

    Heavy ground(/wiki/spells/heavyground) is a battle spell of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. Before battle, the ground begins to pull. Every flying enemy company is dragged down and

  153. Herb bundle

    Herb bundle(/wiki/items/herbbundle) is a lesser work(/world/glossary): a bound bundle of leaves and shards that guild artisans gather and dry in a Guild(/wiki/buildings/guild) during the current Turning, by the method of

  154. Heroes
  155. Hex poppet

    Hex poppet(/wiki/items/hexpoppet) is a lesser work(/world/glossary): a small stitched figure that guild artisans make in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper of T

  156. High seraph

    High seraph(/wiki/units/highseraph) is an elder of the celestial peoples, who live where Lumen(/wiki/affinities/white) runs strong. Where Seraph(/wiki/units/seraph) is a messenger, this one is a captain. No barracks can

  157. Hired tracker

    Hired tracker(/wiki/units/hiredtracker) is a hunter of the Hallow who hunts people for pay. Hiring one costs geld and people, and the Barracks(/wiki/buildings/barracks) organise the contract. Like every drilled soldier,

  158. Holy champion

    Holy champion(/wiki/units/holychampion) is one of the kingdom's ordinary folk, trained for a long season in steel and in light. The Barracks(/wiki/buildings/barracks) charge geld, a little mana and people for each, and t

  159. Holy warrior

    Holy warrior(/wiki/units/holywarrior) is one of the kingdom's ordinary folk, handed a great shield and drilled in the order of Lumen(/wiki/affinities/white). The Barracks(/wiki/buildings/barracks) can raise these soldier

  160. Horned fiend

    Horned fiend(/wiki/units/hornedfiend) is one of Deopa's creatures(/world/glossary), a shape that belongs to the Deep that Deopa, the Deep holds within himself. Its affinity is Umbra(/wiki/affinities/black). It was never

  161. Horned steed

    Horned steed(/wiki/units/hornedsteed) is an elemental of Lumen(/wiki/affinities/white), a shape called out of the Welter in the form of a white steed with a single horn. A mage casts Summon horned steed(/wiki/spells/summ

  162. Hourglass egg

    Hourglass egg(/wiki/relics/hourglassegg) is a relic, a unique treasure that Tellan, the Keeper of Tallies preserves among the Mnemoliths(/world/glossary) at each Unsealing. Inside its shell of glass and sand is an old pi

  163. How the game works

    Seven Seals is a kingdom game played through an API. You control land, buildings, ordinary folk, geld, mana, armies, research, items and heroes. The goal is to finish as high as possible in the Hall of Fame when the roun

  164. Human

    A Human(/wiki/affinities/human) heir wakes with no core and no remembered life. The lineages are Human: people of the Hallow with no core. The Covenant does not bind them into the world with a shard, because they already

  165. Human drill

    Human drill(/wiki/spells/humandrill) is the drill of a Human(/wiki/affinities/human) lineage: the calls, the marching and the weapon work that turn ordinary folk into soldiers. The card files it among the lineage's spell

  166. Human masonry

    Human masonry(/wiki/spells/humanmasonry) is the building craft of a Human(/wiki/affinities/human) lineage: how to square a stone, set a course and raise a wall that stands. The card files it among the lineage's spells, b

  167. Human siegecraft

    Human siegecraft(/wiki/spells/humansiegecraft) is the war craft of a Human(/wiki/affinities/human) lineage: where to strike a wall, how to press a line and when to hold. The card files it among the lineage's spells, but

  168. Huntress

    A Huntress(/wiki/heroes/huntress) is one of the Wanderers(/world/glossary). Long ago it released its core, and the Welter moved into the empty foundation as a heart demon(/world/glossary). The soul carries that demon thr

  169. Illusory force

    Illusory force(/wiki/spells/illusoryforce) is a battle spell of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. Before the armies close, the caster dreams a blow and lets it fall on one enemy co

  170. Immobilize

    Immobilize(/wiki/spells/immobilize) is a battle spell of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. Before the fighting starts, enemy companies selected at random freeze. Cast by a mage of

  171. Infatuation draught

    Infatuation draught(/wiki/relics/infatuationdraught) is a relic, one of the unique treasures Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) when the world is unmade. The sealed vial holds an ol

  172. Infernal flame

    Infernal flame(/wiki/relics/infernalflame) is a relic, a unique treasure Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) across the Unsealings. At the heart of the flame is an old piece of Coven

  173. Items
  174. Keen sight

    Keen sight(/wiki/spells/keensight) is a battle spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. For that battle, every elf in the caster's army strikes truer. The card shows how m

  175. Killers mantle

    Killers mantle(/wiki/relics/killersmantle) is a relic, a unique treasure that Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) when the world is unmade. The dark mantle holds an old piece of Cove

  176. Kindle

    Kindle(/wiki/spells/kindle) is a small spell of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war that Undon, the Unmaker holds. Before battle, it sets one enemy company alight. Which company it finds

  177. Kinetic bolt

    Kinetic bolt(/wiki/spells/kineticbolt) is a battle spell of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. Before battle, a bolt from the sky strikes one enemy company, selected by chance. How har

  178. Laid down arms

    Laid down arms(/wiki/spells/laiddownarms) is a hostile enchantment of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds.

  179. Legend blade

    Legend blade(/wiki/relics/legendblade) is a relic, one of the unique treasures Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) across every Unsealing. The bright sword holds an old piece of Cove

  180. Levitation

    Levitation(/wiki/spells/levitation) is a battle spell of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. Before the fighting starts, one of the caster's companies, selected at random, rises from

  181. Life drain

    Every raising of Umbra(/wiki/affinities/black) runs on borrowed life. The dead stand because the living pay, and since Odrin Half-Core first raised them in the Age of Odrin, Umbra kingdoms have paid in their own people.

  182. Loot coffer

    Loot coffer(/wiki/items/lootcoffer) is a lesser work(/world/glossary): a sealed coffer that guild artisans lock in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper of Tallies

  183. Lumen

    Lumen(/wiki/affinities/white) is one of the five affinities(/world/glossary), the colours of power that leak into the Hallow through the imperfect Covenant. It is the affinity of order, law, light and protection, and Dae

  184. Lunar rod

    Lunar rod(/wiki/relics/lunarrod) is a relic, a unique treasure Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) through the Unsealings. The pale rod holds an old piece of Covenant-stuff, the subs

  185. Mage regalia

    Mage regalia(/wiki/relics/mageregalia) is a relic, one of the unique treasures Tellan, the Keeper of Tallies keeps among the Mnemoliths(/world/glossary) when the world is unmade. The hat and robe hold an old piece of Cov

  186. Magma burst

    Magma burst(/wiki/spells/magmaburst) is one of the great spells of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It is cast on another kingdom, and it opens burning ground beneath it. Built land

  187. Malediction

    Malediction(/wiki/spells/malediction) is among the least costly spells of Umbra(/wiki/affinities/black), and among the oldest habits of the Sealborn. Since the Age of the First Sealborn, when newcomers first learned to c

  188. Man-at-Arms

    Man-at-Arms(/wiki/units/humanmanatarms) is a soldier of a coreless Human(/wiki/affinities/human) lineage: one of the kingdom's own ordinary folk, drilled to fight hand to hand. Recruiting costs geld and draws its soldier

  189. Mana shard

    Mana shard(/wiki/items/manashard) is a lesser work(/world/glossary): a clear shard that guild artisans cut in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper of Tallies. It

  190. Mana whirl

    Mana whirl(/wiki/items/manawhirl) is a lesser work(/world/glossary): a tightly wound whirl that guild artisans make in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan, the Keeper of Tal

  191. Marching drums

    Marching drums(/wiki/items/marchingdrums) is a lesser work(/world/glossary): a set of war drums that guild artisans stretch and tune in a Guild(/wiki/buildings/guild) during the current Turning, by the method of Tellan,

  192. Mending touch

    Mending touch(/wiki/spells/mendingtouch) is a simple battle spell of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. It does nothing while the fighting las

  193. Militia

    Militia(/wiki/units/militia) is the kingdom's ordinary folk(/world/glossary), called up and armed with whatever is to hand. Recruiting them costs geld and draws on the kingdom's people, and the Barracks(/wiki/buildings/b

  194. Mind lock

    Mind lock(/wiki/spells/mindlock) is an enchantment of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind.

  195. Mind mote

    Mind mote(/wiki/units/mindmote) is a tiny elemental of Reverie(/wiki/affinities/blue): a spark of stray thought that drifts and flickers. A mage casts Summon mind mote(/wiki/spells/summonmindmote), and the sparks drift o

  196. Mindmaw

    Mindmaw(/wiki/units/psiravager) is a living shape of Reverie(/wiki/affinities/blue), called into a kingdom when a mage casts Summon psi ravager(/wiki/spells/summonpsiravager). It is not undead. It is no raised corpse and

  197. Mindreader helm

    Mindreader helm(/wiki/relics/mindreaderhelm) is a relic of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. Like every relic, it holds an old piece of Covenant-stuff, the same substance as a mage

  198. Minor fiend

    Minor fiend(/wiki/units/minorfiend) is the smallest of Deopa's creatures(/world/glossary) that a kingdom commonly sees: a winged shape that belongs to the Deep that Deopa, the Deep holds within himself. Its affinity is U

  199. Minstrel

    A Minstrel(/wiki/heroes/minstrel) is one of the Wanderers(/world/glossary). Its core is long released, and a heart demon(/world/glossary) lives where the core was. Like every Wanderer, it keeps its memories from world to

  200. Mirage rod

    Mirage rod(/wiki/items/miragerod) is a lesser work: a thing guild artisans make in a Guild(/wiki/buildings/guild) during the Turning, by the method of Tellan, the Keeper of Tallies. It holds no Seal-shard, so there can b

  201. Mirage weaver

    A Mirage weaver(/wiki/heroes/mirageweaver) is one of the Wanderers(/world/glossary), a foreign soul with a heart demon(/world/glossary) where its core used to be. It comes out of the Mist each Turning and works for whoev

  202. Mist bank

    Mist bank(/wiki/spells/mistbank) is a battle spell of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind that Aefenna, the Lamplighter holds. Before the fighting starts, a grey dream rolls across th

  203. Multi serpent

    Multi serpent(/wiki/units/multiserpent) is a many-headed serpent of the hot Pyre marshes, affinity-born where Pyre(/wiki/affinities/red) runs strong. Each head bites, then bites again, and the breath of all of them is po

  204. Noble elf

    Noble elf(/wiki/units/nobleelf) is the proudest of the elves, an affinity-born people found where Bloom(/wiki/affinities/green) runs strong. They fight from afar. Their first volley holds foes fast where they stand, and

  205. Node

    A Node(/wiki/buildings/node) is raised over a Wellspring(/world/glossary), one of the thin places in the Covenant. There it gathers mana, the raw power that is one of a kingdom's two currencies, and stores it. No one mak

  206. Novice primer

    Novice primer(/wiki/items/noviceprimer) is a lesser work, made by guild artisans in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Seal-shard, so there are many copies. It is

  207. Nullifying gauntlet

    Nullifying gauntlet(/wiki/relics/nullifyinggauntlet) has no affinity; it is Plain(/wiki/affinities/plain). It holds an old piece of Covenant-stuff, the substance of every Seal-shard(/world/glossary), bound into a made th

  208. Oak maiden

    Oak maiden(/wiki/units/oakmaiden) is one of the small grove-folk, affinity-born where Bloom(/wiki/affinities/green) runs strong. They are fragile in battle and do not stand in a line. They strike from afar and fight with

  209. Odd tin

    Odd tin(/wiki/items/oddtin) is a lesser work, made in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Seal-shard, it is Plain(/wiki/affinities/plain), and it is spent when it

  210. Old campaigner

    A Old campaigner(/wiki/heroes/oldcampaigner) is one of the Wanderers(/world/glossary). It let its core go in one of the earlier Unsealings, and a heart demon(/world/glossary) settled where the core had been. It comes out

  211. Old kings amulet

    Old kings amulet(/wiki/relics/oldkingsamulet) is a Plain(/wiki/affinities/plain) relic, without an affinity. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary), and its treasure sp

  212. Onyx ankh

    Onyx ankh(/wiki/relics/onyxankh) is a relic of Umbra(/wiki/affinities/black), the affinity of death and its aftermath. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary), bound on

  213. Orc bowman

    Orc bowman(/wiki/units/orcbowman) comes from the same affinity-born people as Orc marauder(/wiki/units/orcmarauder): native life of the Hallow that grows where an affinity runs strong, and in them that affinity is Umbra(

  214. Orc marauder

    Orc marauder(/wiki/units/orcmarauder) belongs to one of the affinity-born peoples, the native life of the Hallow that grows where an affinity runs strong. In its people, that affinity is Umbra(/wiki/affinities/black). Th

  215. Orchard fruit

    Orchard fruit(/wiki/items/orchardfruit) looks like a basket of ripe fruit. It is a lesser work: guild artisans prepare it in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies, and it holds n

  216. Pact fiend

    Pact fiend(/wiki/units/pactfiend) is one of the greatest of Deopa's creatures(/world/glossary): a shape that belongs to the Deep that Deopa, the Deep holds within himself. Its affinity is Umbra(/wiki/affinities/black). I

  217. Pixie drake

    Pixie drake(/wiki/units/pixiedrake) is the smallest of dragon-kind, affinity-born in meadows where Bloom(/wiki/affinities/green) runs strong. It is bright, quick and fragile, and it strikes with breath and power before a

  218. Plague tide

    Plague tide(/wiki/spells/plaguetide) is the greatest weapon Umbra(/wiki/affinities/black) lays on another kingdom, and one of the most expensive.

  219. Plain

    Plain(/wiki/affinities/plain) is the name for what has no affinity. It is not another affinity, and it has no place on the ring where the five affinities feed and repel each other. It covers ordinary folk(/world/glossary

  220. Pod beast

    Pod beast(/wiki/units/podbeast) is a small winged creature that guild artisans bind into a work. It comes to a kingdom when Pod beast seed(/wiki/items/podbeastseed) is operated. It has no recruitment price and no barrack

  221. Pod beast seed

    Pod beast seed(/wiki/items/podbeastseed) is a hard, heavy seed about the size of a fist. It is a lesser work, made in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Seal-shar

  222. Poison maiden

    Poison maiden(/wiki/units/poisonmaiden) is a poisoner of the Hallow who sells a quiet death to any kingdom that pays. Hiring one costs geld, people and a little mana, and the Barracks(/wiki/buildings/barracks) organise t

  223. Poison maiden twin

    Poison maiden twin(/wiki/units/poisonmaidentwin) is the sister line of the poisoners' trade that also hires out as Poison maiden(/wiki/units/poisonmaiden). The two are the same in the field. Each strikes with poison, mov

  224. Poison phial

    Poison phial(/wiki/items/poisonphial) is a small stoppered phial of venom. It is a lesser work, made in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Seal-shard, it is Plain

  225. Profane reaper

    Profane reaper(/wiki/units/profanereaper) is one of the greatest of Deopa's creatures(/world/glossary), a shape that belongs to the Deep that Deopa, the Deep holds within himself. Its affinity is Umbra(/wiki/affinities/b

  226. Psychic lash

    Psychic lash(/wiki/spells/psychiclash) is a battle spell of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. Where Illusory force(/wiki/spells/illusoryforce) dreams a wound, this spell does not b

  227. Pyre

    Pyre(/wiki/affinities/red) is one of the five affinities(/world/glossary), the colours of power that leak into the Hallow through the imperfect Covenant. It is the affinity of fire, destruction and war, and Undon, the Un

  228. Quarry sentinel

    Quarry sentinel(/wiki/units/stoneconstruct) is a made soldier of cut stone, built in a Workshop(/wiki/buildings/workshop). It is made, not born, and like every made thing it is Plain(/wiki/affinities/plain).

  229. Quartz elder staff

    Quartz elder staff(/wiki/relics/quartzelderstaff) is a Plain(/wiki/affinities/plain) relic, without an affinity. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary), and its treasur

  230. Quickened pace

    Quickened pace(/wiki/spells/quickenedpace) is a battle spell of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. Before the armies meet, one of the caster's companies, selected by no one, feels t

  231. Radiant blade

    Radiant blade(/wiki/spells/radiantblade) is a complex battle spell of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. Before the lines meet, the caster run

  232. Radiant champion

    A Radiant champion(/wiki/heroes/radiantchampion) is one of the Wanderers(/world/glossary), a foreign soul whose released core left room for a heart demon(/world/glossary). It comes out of the Mist each Turning and fights

  233. Radiant ward

    Radiant ward(/wiki/spells/radiantward) is a battle spell of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. Before the lines meet, the caster lays a mantle

  234. Rager

    A Rager(/wiki/heroes/rager) is one of the Wanderers(/world/glossary): a foreign soul that released its core in an earlier Unsealing and took a heart demon(/world/glossary) into the empty place. It cannot hold ground. Eac

  235. Raise bone soldiers

    Raise bone soldiers(/wiki/spells/raisebonesoldiers) is the plainest lesson of Umbra(/wiki/affinities/black). Since the Breaking, the natives' dead have lodged at the threshold of the Deep, pressed against the underside o

  236. Raise corpse eaters

    Raise corpse eaters(/wiki/spells/raisecorpseeaters) is a raising for a mage who has outgrown bone and borrowed flesh. It reaches the same threshold of the Deep, where the natives' dead have lodged since the Breaking, and

  237. Raise corpses

    Raise corpses(/wiki/spells/raisecorpses) asks more of the dead than bone. It calls the natives' remnants up from the threshold of the Deep and clothes them in weight, so that they rise as Risen corpse(/wiki/units/risenco

  238. Rampart fiend

    Rampart fiend(/wiki/units/rampartfiend) is one of Deopa's creatures(/world/glossary): a shape that belongs to the Deep that Deopa, the Deep holds within himself. It is not one of the natives' dead. Its affinity is Umbra(

  239. Relic seeking

    Relic seeking(/wiki/spells/relicseeking) is a seeking spell of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. The caster sends light out through their own

  240. Relic shattering

    Relic shattering(/wiki/spells/relicshattering) is a hostile spell of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. The caster spends several turns and mu

  241. Relic theft

    Relic theft(/wiki/spells/relictheft) is a spell of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It is cast on a rival kingdom, and it takes a lesser work from that kingdom's stores and carrie

  242. Relics
  243. Restore fallen

    Restore fallen(/wiki/spells/restorefallen) is a complex battle spell of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. It waits until the fighting ends. T

  244. Reverie

    Reverie(/wiki/affinities/blue) is one of the five affinities(/world/glossary), the colours of power that leak into the Hallow through the imperfect Covenant. It is the affinity of dream, illusion and mind, and Aefenna, t

  245. Rider

    Rider(/wiki/units/rider) is one of the kingdom's ordinary folk(/world/glossary), put on a horse and drilled to fight from the saddle. Recruiting riders costs geld and draws on the kingdom's people, and the Barracks(/wiki

  246. Risen corpse

    Risen corpse(/wiki/units/risencorpse) is one of the restless dead(/world/glossary): the natives' dead, stranded at the threshold of the Deep since the Breaking. Umbra(/wiki/affinities/black) reaches them where that thres

  247. Road steward

    A Road steward(/wiki/heroes/trader) is one of the Wanderers(/world/glossary). Long ago it gave up its core, and a heart demon(/world/glossary) settled where the core had been. Every road steward carries a heart demon of

  248. Rock spirit

    Rock spirit(/wiki/units/rockspirit) is the ground standing up. It is not born. A great Bloom summoning, Summon rock spirit(/wiki/spells/summonrockspirit), reaches into the Welter(/world/glossary) and calls out a shape of

  249. Rogue letters

    Rogue letters(/wiki/items/rogueletters) is a bundle of sealed letters. It is a lesser work, written in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Seal-shard, it is Plain(

  250. Rogue mage

    Whatever the name suggests, a Rogue mage(/wiki/units/roguemage) is no Sealborn. Only a foreign soul wakes holding a Core, the source of a mage's magic. The guild artisans say these renegades are their own people: artisan

  251. Root speaker

    A Root speaker(/wiki/heroes/rootspeaker) is one of the Wanderers(/world/glossary). It let its core go in some earlier Unsealing, and a heart demon(/world/glossary) took the empty place. A foundation with a demon in it ca

  252. Rot and ruin

    Rot and ruin(/wiki/spells/rotandruin) is Umbra(/wiki/affinities/black) turned on a rival's kingdom rather than a rival's army.

  253. Royal ultimatum

    Royal ultimatum(/wiki/items/royalultimatum) is a long list of demands under a heavy seal. It is a lesser work, drawn up in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Seal

  254. Runeweaver

    A Runeweaver(/wiki/heroes/runeweaver) is one of the Wanderers(/world/glossary). Its core is long released, and a heart demon(/world/glossary) holds the empty place. It comes out of the Mist each Turning and works for who

  255. Sacred cup bright gold

    Sacred cup bright gold(/wiki/relics/sacredcupbrightgold) is a relic of Bloom(/wiki/affinities/green), the affinity of growth, beasts and living ground. It holds an old piece of Covenant-stuff, the substance of the Seal-s

  256. Sacred cup copper

    Sacred cup copper(/wiki/relics/sacredcupcopper) is a relic of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/wo

  257. Sacred cup silver

    Sacred cup silver(/wiki/relics/sacredcupsilver) is a relic of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glo

  258. Sacred cup skull

    Sacred cup skull(/wiki/relics/sacredcupskull) is a relic of Umbra(/wiki/affinities/black), the affinity of death and its aftermath. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossar

  259. Sacred cup stained gold

    Sacred cup stained gold(/wiki/relics/sacredcupstainedgold) is a relic of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/w

  260. Sacred radiance

    Sacred radiance(/wiki/spells/sacredradiance) is an ultimate enchantment of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds.

  261. Sacred utterance

    Sacred utterance(/wiki/spells/sacredutterance) is a battle spell of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. The caster speaks one word before the l

  262. Sacrificial altar

    Sacrificial altar(/wiki/relics/sacrificialaltar) is a relic of Umbra(/wiki/affinities/black), the affinity of death and its aftermath. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glos

  263. Saints tress

    Saints tress(/wiki/relics/saintstress) is a relic of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/gloss

  264. Salt sea scroll

    Salt sea scroll(/wiki/relics/saltseascroll) is a relic of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/

  265. Salve jar

    Salve jar(/wiki/items/salvejar) is a clay jar of green-smelling salve. It is a lesser work, made in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Seal-shard, it is Plain(/wi

  266. Sanguine rite

    Sanguine rite(/wiki/spells/sanguinerite) is the bargain of Odrin Half-Core written down and made exact.

  267. Sapper

    Sapper(/wiki/units/humansapper) is a soldier of a coreless Human(/wiki/affinities/human) lineage: one of the kingdom's own ordinary folk, trained to advance behind a large shield and to take walls apart. Recruiting costs

  268. Saurian

    Saurian(/wiki/units/saurian) is one of the scaled lizard-folk of the hot Pyre swamps, affinity-born where Pyre(/wiki/affinities/red) runs strong. They are plain fighters. They carry spears and clubs, close to strike hand

  269. Scarlet standard

    Scarlet standard(/wiki/relics/scarletstandard) is a relic of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossar

  270. Scorching stone

    Scorching stone(/wiki/relics/scorchingstone) is a relic of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary)

  271. Screaming root

    Screaming root(/wiki/units/screamingroot) is treefolk, affinity-born where Bloom(/wiki/affinities/green) runs strong. When a Sealborn calls it with Summon screaming root(/wiki/spells/summonscreamingroot), it tears itself

  272. Scrying bowl

    Scrying bowl(/wiki/relics/scryingbowl) is a relic of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary), b

  273. Sea singer

    Sea singer(/wiki/units/seasinger) is one of the dream-folk, who live where Reverie(/wiki/affinities/blue) runs strong. This one lives on the shore, between the water and the land. A mage casts Summon sea singer(/wiki/spe

  274. Seeing sphere

    Seeing sphere(/wiki/items/seeingsphere) is a ball of clear glass, heavier than it looks. It is a lesser work, made in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Seal-shar

  275. Seer almanac

    Seer almanac(/wiki/items/seeralmanac) is a thick book of seasons, sowing days and weather signs. It is a lesser work, written in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds n

  276. Sellsword

    Sellsword(/wiki/units/sellsword) is a fighter of the Hallow who sells a blade to any kingdom that pays. Hiring one costs geld and people, and the Barracks(/wiki/buildings/barracks) organise the contract. A Sellsword(/wik

  277. Seraph

    Seraph(/wiki/units/seraph) is the least of the celestial peoples, the native life that gathers where Lumen(/wiki/affinities/white) runs strong. It is not recruited. A mage casts Summon seraph(/wiki/spells/summonseraph),

  278. Serpent queen

    Serpent queen(/wiki/units/serpentqueen) is a queen of a scaled people, native life of the places where Lumen(/wiki/affinities/white) runs strong. A mage casts Summon serpent queen(/wiki/spells/summonserpentqueen), and sh

  279. Shade elf mage

    Shade elf mage(/wiki/units/shadeelfmage) belongs to one of the elf peoples, the affinity-born natives of the Hallow. Its people live where Umbra(/wiki/affinities/black) runs strong. No barracks trains one. A mage calls i

  280. Shadow novice

    Shadow novice(/wiki/units/shadownovice) comes from native folk where Umbra(/wiki/affinities/black) runs strong. They are coreless like all the Hallow's natives. A kingdom recruits them through its Barracks(/wiki/building

  281. Shadow vellum

    Shadow vellum(/wiki/relics/shadowvellum) is a relic of Umbra(/wiki/affinities/black), the affinity of death and its aftermath. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary), b

  282. Shelter orb

    Shelter orb(/wiki/relics/shelterorb) is a relic of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossar

  283. Shepherd pipes

    Shepherd pipes(/wiki/relics/shepherdpipes) is a relic of Bloom(/wiki/affinities/green), the affinity of growth, beasts and living ground. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/g

  284. Shield bearer

    A Shield bearer(/wiki/heroes/shieldbearer) is one of the Wanderers(/world/glossary), a foreign soul whose released core left room for a heart demon(/world/glossary). It comes out of the Mist each Turning and stands in wh

  285. Shield wall

    Shield wall(/wiki/units/shieldwall) is a rank of the kingdom's ordinary folk(/world/glossary), drilled to lock large shields edge to edge and fight from behind them. Recruiting them costs geld and draws on the kingdom's

  286. Shrouding mantle

    Shrouding mantle(/wiki/relics/shroudingmantle) is a relic of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glos

  287. Siege engine

    Siege engine(/wiki/units/siegeengine) is a throwing engine of timber, rope and iron, with a crew of the kingdom's ordinary folk to aim and wind it. The kingdom's Barracks(/wiki/buildings/barracks) organise the work, and

  288. Silk net

    Silk net(/wiki/items/silknet) is a net of thread so fine it floats when thrown. It is a lesser work, spun in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Seal-shard, it is

  289. Silk snare

    Silk snare(/wiki/spells/silksnare) is a battle spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. Each side brings one battle spell to a fight. This one throws a web of silk across

  290. Silver palm mending

    Silver palm mending(/wiki/spells/silverpalmmending) is a battle spell of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. Nothing happens while the fighting

  291. Sinful idol

    Sinful idol(/wiki/relics/sinfulidol) is a relic of Umbra(/wiki/affinities/black), the affinity of death and its aftermath. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary), bound

  292. Sky genie

    Sky genie(/wiki/units/skygenie) is an elemental of the high air, a tall shape of wind and cloud with a face that never quite settles. A mage of Reverie(/wiki/affinities/blue) casts Summon sky genie(/wiki/spells/summonsky

  293. Sky rug

    Sky rug(/wiki/items/skyrug) is a long, patterned rug that never quite lies flat. It is a lesser work, woven in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Seal-shard, it i

  294. Sloth hex

    Sloth hex(/wiki/spells/slothhex) is a hostile enchantment of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind.

  295. Slumber

    Slumber(/wiki/spells/slumber) is a battle spell of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. As the armies form up, one enemy company, selected at random, grows heavy-eyed. It still stands

  296. Small reprieve

    Small reprieve(/wiki/items/smallreprieve) is a short writ of pardon with a guild seal at the foot. It is a lesser work, drawn up in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It hold

  297. Smoldering resin

    Smoldering resin(/wiki/relics/smolderingresin) is a relic of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossar

  298. Snap plant

    Snap plant(/wiki/units/snapplant) is marsh treefolk, affinity-born where Bloom(/wiki/affinities/green) runs strong. Its great jaws are bright and sweet-smelling, and its charm draws the unwary close. Those who keep their

  299. Solar blessing

    Solar blessing(/wiki/spells/solarblessing) is a complex enchantment of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds.

  300. Soul harvester

    A Soul harvester(/wiki/heroes/soulharvester) is one of the Wanderers(/world/glossary). It released its core in some earlier Unsealing, and a heart demon(/world/glossary) moved into the empty foundation. It comes out of t

  301. Soul taint

    Soul taint(/wiki/spells/soultaint) is one of the first battle spells a young Umbra core can hold. It has been cast since the Age of the First Sealborn, when newcomers first learned to shape power through their cores, and

  302. Sovereign rod

    Sovereign rod(/wiki/relics/sovereignrod) is a relic of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glo

  303. Sparkling draught

    Sparkling draught(/wiki/items/sparklingdraught) is a pale drink that will not stop bubbling. It is a lesser work, brewed in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Sea

  304. Spearman

    Spearman(/wiki/units/spearman) is one of the kingdom's ordinary folk(/world/glossary), drilled to hold a long spear in close ranks. Recruiting spearmen costs geld and draws on the kingdom's people, and the Barracks(/wiki

  305. Specter

    Specter(/wiki/units/specter) is one of the restless dead(/world/glossary): the natives' dead, stranded at the threshold of the Deep since the Breaking. Umbra(/wiki/affinities/black) reaches them where that threshold pres

  306. Spells
  307. Spirit devourer

    Spirit devourer(/wiki/relics/spiritdevourer) is a relic of Umbra(/wiki/affinities/black), the affinity of death and its aftermath. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary

  308. Spirit medium

    Spirit medium(/wiki/units/spiritmedium) is a listener of the astral peoples, who live where Lumen(/wiki/affinities/white) runs strong. A mage casts Summon spirit medium(/wiki/spells/summonspiritmedium), and one comes to

  309. Spoiled rations

    Spoiled rations(/wiki/items/spoiledrations) looks like a generous shipment of sacks and barrels. It is a lesser work, prepared in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds

  310. Star fall

    Star fall(/wiki/spells/starfall) is a hostile enchantment of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war.

  311. Star mage

    Star mage(/wiki/units/starmage) is a caster of the astral peoples, the native life that gathers where Lumen(/wiki/affinities/white) runs strong. A mage casts Summon star mage(/wiki/spells/summonstarmage), and one of thes

  312. Stone gazer

    Stone gazer(/wiki/units/stonegazer) is one of a scaled people who live where Reverie(/wiki/affinities/blue) runs strong. A mage casts Summon stone gazer(/wiki/spells/summonstonegazer), and it comes slithering out of the

  313. Stone lore book

    Stone lore book(/wiki/relics/stonelorebook) is a relic of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary),

  314. Stone sentinel

    Stone sentinel(/wiki/units/stonesentinel) is a made thing: winged stone, carved and set to watch. Like every construct it has its own costs. A kingdom recruits it through its Barracks(/wiki/buildings/barracks) for geld,

  315. Storm calling

    Storm calling(/wiki/spells/stormcalling) is a complex enchantment of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds.

  316. Storm javelin

    Storm javelin(/wiki/items/stormjavelin) is a long iron-shod javelin that hums when the air is dry. It is a lesser work, forged in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds

  317. Storm lance

    Storm lance(/wiki/spells/stormlance) is a hostile enchantment of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war.

  318. Storm maiden

    A Storm maiden(/wiki/heroes/stormmaiden) is one of the Wanderers(/world/glossary), a foreign soul with a heart demon(/world/glossary) in the place its core once filled. It comes out of the Mist each Turning and rides for

  319. Storm sword

    Storm sword(/wiki/relics/stormsword) is a relic of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary), bound

  320. Strangling ivy

    Strangling ivy(/wiki/units/stranglingivy) is treefolk, the smallest of the affinity-born kinds that grow where Bloom(/wiki/affinities/green) runs strong. It does not answer a recruiter's drum. A Sealborn calls it with Su

  321. Summon air maiden

    Summon air maiden(/wiki/spells/summonairmaiden) is a summoning of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It calls Air maiden(/wiki/units/airmaiden) out of the Welter(/world/glossary), p

  322. Summon bear shifter

    Summon bear shifter(/wiki/spells/summonbearshifter) is a spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. It is costly and takes more than a single turn to cast. It calls Bear shi

  323. Summon blood drinker

    Every one of the restless dead(/world/glossary) lives on borrowed life. Most borrow it quietly, from the kingdom that keeps them, and the kingdom only notices when its people thin. Summon blood drinker(/wiki/spells/summo

  324. Summon bone sorcerer

    Summon bone sorcerer(/wiki/spells/summonbonesorcerer) is one of the long castings of Umbra(/wiki/affinities/black). It reaches down to the threshold of the Deep and calls up the rarest of the stranded dead: Bone sorcerer

  325. Summon brook maiden

    Summon brook maiden(/wiki/spells/summonbrookmaiden) is a spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. It is slow to cast, taking several turns. When it is done, Brook maiden(/

  326. Summon celestial judge

    Summon celestial judge(/wiki/spells/summoncelestialjudge) is a complex summoning of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. It calls Celestial judg

  327. Summon cinder hound

    Summon cinder hound(/wiki/spells/summoncinderhound) is a calling of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It brings a pack of Cinder hound(/wiki/units/cinderhound) into its caster's own k

  328. Summon colossus

    Summon colossus(/wiki/spells/summoncolossus) is an ultimate summoning of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. It calls Colossus(/wiki/units/colo

  329. Summon crimson drake

    Summon crimson drake(/wiki/spells/summoncrimsondrake) is the greatest calling of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It brings the bloodkiln drake, Bloodkiln drake(/wiki/units/crimsondr

  330. Summon deep behemoth

    Summon deep behemoth(/wiki/spells/summondeepbehemoth) is the greatest summoning of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It calls Deep behemoth(/wiki/units/deepbehemoth) out of the Wel

  331. Summon dwarf runecaster

    Summon dwarf runecaster(/wiki/spells/summondwarfrunecaster) is a calling of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It brings Dwarf runecaster(/wiki/units/dwarfrunecaster) into its caster's

  332. Summon dwarf zealot

    Summon dwarf zealot(/wiki/spells/summondwarfzealot) is a calling of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It brings companies of Dwarf zealot(/wiki/units/dwarfzealot) into its caster's ow

  333. Summon eagle lion

    Summon eagle lion(/wiki/spells/summoneaglelion) is a complex spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. It takes several turns to cast, and it calls Eagle lion(/wiki/units/e

  334. Summon elf swordsinger

    Summon elf swordsinger(/wiki/spells/summonelfswordsinger) is a complex spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. It is costly and slow, taking many turns to cast, and it ca

  335. Summon fae mote

    Summon fae mote(/wiki/spells/summonfaemote) is one of the simplest summonings of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It calls a flight of Fae mote(/wiki/units/faemote) out of the Wel

  336. Summon fiend rider

    Summon fiend rider(/wiki/spells/summonfiendrider) calls up Fiend rider(/wiki/units/fiendrider): creatures of the Deep that come up already mounted, ready for war. They belong to Deopa, the Deep, whose Deep lies beneath t

  337. Summon fire lizard

    Summon fire lizard(/wiki/spells/summonfirelizard) is a calling of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It brings Fire lizard(/wiki/units/firelizard) into its caster's own kingdom.

  338. Summon firebird

    Summon firebird(/wiki/spells/summonfirebird) is one of the greatest spells of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. It is vastly costly, takes many turns to cast, and calls very

  339. Summon flame genie

    Summon flame genie(/wiki/spells/summonflamegenie) is a calling of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It brings Flame genie(/wiki/units/flamegenie) into its caster's own kingdom.

  340. Summon flame spirit

    Summon flame spirit(/wiki/spells/summonflamespirit) is one of the great callings of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It brings Flame spirit(/wiki/units/flamespirit) into its caster's

  341. Summon frost ape

    Summon frost ape(/wiki/spells/summonfrostape) is a summoning of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It calls Frost ape(/wiki/units/frostape) out of the Welter(/world/glossary) and in

  342. Summon ghost blade

    Summon ghost blade(/wiki/spells/summonghostblade) is a complex summoning of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. It calls Ghost blade(/wiki/unit

  343. Summon grubling

    Summon grubling(/wiki/spells/summongrubling) is a calling of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It brings a swarm of Grubling(/wiki/units/grubling) into its caster's own kingdom.

  344. Summon high seraph

    Summon high seraph(/wiki/spells/summonhighseraph) is a complex summoning of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. It calls High seraph(/wiki/unit

  345. Summon horned fiend

    The raisings of Umbra(/wiki/affinities/black) reach the threshold of the Deep, where the natives' dead wait. Summon horned fiend(/wiki/spells/summonhornedfiend) reaches past it. It calls Horned fiend(/wiki/units/hornedfi

  346. Summon horned steed

    Summon horned steed(/wiki/spells/summonhornedsteed) is a complex summoning of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. It calls Horned steed(/wiki/u

  347. Summon mind mote

    Summon mind mote(/wiki/spells/summonmindmote) is one of the simplest summonings of Reverie(/wiki/affinities/blue). It reaches past the Covenant into the Welter(/world/glossary), power that can become anything and keep no

  348. Summon multi serpent

    Summon multi serpent(/wiki/spells/summonmultiserpent) is a calling of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It brings Multi serpent(/wiki/units/multiserpent) into its caster's own kingdom

  349. Summon noble elf

    Summon noble elf(/wiki/spells/summonnobleelf) is a complex spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. It takes several turns to cast, and it calls Noble elf(/wiki/units/nobl

  350. Summon oak maiden

    Summon oak maiden(/wiki/spells/summonoakmaiden) is a spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. The caster calls into an oak grove, and Oak maiden(/wiki/units/oakmaiden) ste

  351. Summon profane reaper

    Deopa, the Deep and Undon, the Unmaker are opposed: the depth that keeps against the unmaking that takes. Summon profane reaper(/wiki/spells/summonprofanereaper) calls up a creature that seems to stand between them. It c

  352. Summon psi ravager

    Summon psi ravager(/wiki/spells/summonpsiravager) is a summoning of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It calls Mindmaw(/wiki/units/psiravager) into the caster's own kingdom, and it

  353. Summon rampart fiend

    Deopa, the Deep holds the Welter's depths within himself. That holding is the Deep, and the shapes that belong there are his creatures. Summon rampart fiend(/wiki/spells/summonrampartfiend) calls up one of the heaviest o

  354. Summon rock spirit

    Summon rock spirit(/wiki/spells/summonrockspirit) is one of the greatest spells of Bloom(/wiki/affinities/green), the affinity of living ground that Virenna, the Greenmother holds. It is vastly costly and takes many turn

  355. Summon saurian

    Summon saurian(/wiki/spells/summonsaurian) is a calling of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It brings companies of Saurian(/wiki/units/saurian) into its caster's own kingdom.

  356. Summon screaming root

    Summon screaming root(/wiki/spells/summonscreamingroot) is a spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. It is dearer and slower than the simplest calls, taking several turns

  357. Summon sea singer

    Summon sea singer(/wiki/spells/summonseasinger) is a summoning of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It calls Sea singer(/wiki/units/seasinger) out of the Welter(/world/glossary) an

  358. Summon seraph

    Summon seraph(/wiki/spells/summonseraph) is a summoning of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. It calls Seraph(/wiki/units/seraph) to serve the

  359. Summon serpent queen

    Summon serpent queen(/wiki/spells/summonserpentqueen) is a complex summoning of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. It calls Serpent queen(/wik

  360. Summon shade elf mage

    Not everything Umbra(/wiki/affinities/black) calls is dead or born in the Deep. Summon shade elf mage(/wiki/spells/summonshadeelfmage) calls Shade elf mage(/wiki/units/shadeelfmage): a mage of a living people.

  361. Summon sky genie

    Summon sky genie(/wiki/spells/summonskygenie) is a summoning of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It calls Sky genie(/wiki/units/skygenie) out of the Welter(/world/glossary) and in

  362. Summon snap plant

    Summon snap plant(/wiki/spells/summonsnapplant) is a complex spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. It is among the costliest and slowest of the complex Bloom calls, and

  363. Summon specter

    Before the Breaking, the natives' dead went down through Deopa, the Deep and lost their shapes cleanly. The Scar reversed that road, and now they lodge at the threshold of the Deep. Summon specter(/wiki/spells/summonspec

  364. Summon spirit medium

    Summon spirit medium(/wiki/spells/summonspiritmedium) is a simple summoning of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. It calls Spirit medium(/wiki

  365. Summon star mage

    Summon star mage(/wiki/spells/summonstarmage) is a summoning of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. It calls Star mage(/wiki/units/starmage) to

  366. Summon stone gazer

    Summon stone gazer(/wiki/spells/summonstonegazer) is a summoning of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It calls Stone gazer(/wiki/units/stonegazer) out of the Welter(/world/glossary

  367. Summon storm spirits

    Summon storm spirits(/wiki/spells/summonstormspirits) is one of the great summonings of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It reaches deep into the Welter(/world/glossary) and calls

  368. Summon strangling ivy

    Summon strangling ivy(/wiki/spells/summonstranglingivy) is a spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. The caster speaks to the undergrowth, and Strangling ivy(/wiki/units/

  369. Summon throne seraph

    Summon throne seraph(/wiki/spells/summonthroneseraph) is an ultimate summoning of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. It brings Throne seraph(/

  370. Summon thunder giant

    Summon thunder giant(/wiki/spells/summonthundergiant) is a calling of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It brings Thunder giant(/wiki/units/thundergiant) into its caster's own kingdom

  371. Summon tree guardian

    Summon tree guardian(/wiki/spells/summontreeguardian) is a complex spell of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds. It takes several turns to cast, and it calls Tree guardian(/wik

  372. Summon tri beast

    Summon tri beast(/wiki/spells/summontribeast) is a calling of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It brings Tri beast(/wiki/units/tribeast) into its caster's own kingdom.

  373. Summon umbra

    Not every remnant at the threshold of the Deep has kept enough shape to be given bones or flesh. Summon umbra(/wiki/spells/summonumbra) calls those that have not. It raises them as Umbra(/wiki/units/umbra), dead that mov

  374. Summon wing drake

    Summon wing drake(/wiki/spells/summonwingdrake) is a calling of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It brings Wing drake(/wiki/units/wingdrake) into its caster's own kingdom.

  375. Summon winged horse

    Summon winged horse(/wiki/spells/summonwingedhorse) is a simple summoning of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. It calls Winged horse(/wiki/un

  376. Swan maiden

    Swan maiden(/wiki/units/swanmaiden) is one of the two-shaped folk of the Bloom lakes, affinity-born where Bloom(/wiki/affinities/green) runs strong. On the water they wear feathers. On the shore they stand as women, and

  377. Swarm blight

    Swarm blight(/wiki/spells/swarmblight) is a complex enchantment of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds, and one of the few Bloom spells cast against another kingdom.

  378. Tainted wells

    Tainted wells(/wiki/spells/taintedwells) is a battle spell of Umbra(/wiki/affinities/black) for armies that fight up close. Before the fighting, it poisons every weapon the caster's close fighters carry, and every fang a

  379. Tangle mesh

    Tangle mesh(/wiki/items/tanglemesh) is a heavy net of knotted cord with stones sewn into its edges. It is a lesser work, knotted in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It hold

  380. Tellan's reader

    A Tellan's reader(/wiki/heroes/loremaster) is one of the Wanderers(/world/glossary), a foreign soul whose released core left room for a heart demon(/world/glossary). It comes into each new Hallow through the Mist, and it

  381. Temple guard

    Temple guard(/wiki/units/templeguard) is one of the kingdom's ordinary folk, sworn to guard and to heal. Training takes longer than for a common soldier, and the Barracks(/wiki/buildings/barracks) charge geld, mana and p

  382. Temple healer

    A Temple healer(/wiki/heroes/templehealer) is one of the Wanderers(/world/glossary), a foreign soul carrying a heart demon(/world/glossary) where its core once was. It comes out of the Mist each Turning and serves whoeve

  383. Temptress fiend

    Temptress fiend(/wiki/units/temptressfiend) is one of Deopa's creatures(/world/glossary), a shape that belongs to the Deep that Deopa, the Deep holds within himself. Its affinity is Umbra(/wiki/affinities/black). It was

  384. The Ash Furrow

    The Ash Furrow(/wiki/spells/groundrupture) is a spell of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war, and one of the five oldest spells. It is older than the Scar. Its age does not lift it above

  385. The Deep bargain

    The Deep bargain(/wiki/spells/soulpact) is the Deep bargain.

  386. The Deepward Step

    The Deepward Step(/wiki/spells/fallfromgrace) is one of the five oldest spells. It is older than the Scar. Like every spell, it keeps its form because the Fourth Seal holds back shapelessness, and that Seal has been set

  387. The Sunward Enclosure

    The Sunward Enclosure(/wiki/spells/celestialaegis) is one of the five oldest spells, older than the Scar.

  388. The Unheard Wall

    The Unheard Wall(/wiki/spells/silentbarrier) is one of the five oldest spells, and the oldest of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind.

  389. Thrall rouge

    Thrall rouge(/wiki/relics/thrallrouge) is a relic of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary), b

  390. Throne seraph

    Throne seraph(/wiki/units/throneseraph) is the greatest of the celestial peoples who live where Lumen(/wiki/affinities/white) runs strong. A mage casts Summon throne seraph(/wiki/spells/summonthroneseraph), and it comes

  391. Thunder giant

    Thunder giant(/wiki/units/thundergiant) is a giant of the Pyre peaks, affinity-born where Pyre(/wiki/affinities/red) runs strong. It does not close to fight. It stands back and breathes lightning, and it rarely misses. I

  392. Thunder maul

    Thunder maul(/wiki/relics/thundermaul) is a relic of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary), boun

  393. Thunderbolt

    Thunderbolt(/wiki/spells/thunderbolt) is a battle spell of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. Before battle, it calls a bolt down on one enemy company, selected by chance. The larger t

  394. Tide spirit

    Tide spirit(/wiki/units/tidespirit) is a great elemental of water. When a mage of Reverie(/wiki/affinities/blue) casts Summon storm spirits(/wiki/spells/summonstormspirits) and reaches into the Welter, this is one of the

  395. Time lock

    Time lock(/wiki/spells/timelock) is a hostile enchantment of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind.

  396. Toad

    Toad(/wiki/units/toad) is a small creature of the Hallow's wet fields and ditches. It is an ordinary beast. It has no affinity and is Plain(/wiki/affinities/plain), unlike the affinity-born beasts that live where an affi

  397. Tomb warden

    A Tomb warden(/wiki/heroes/tombwarden) is one of the Wanderers(/world/glossary), a foreign soul carrying a heart demon(/world/glossary) where its core used to be. It comes in from the Mist each Turning and serves whoever

  398. Torpor

    Torpor(/wiki/spells/torpor) is a battle spell of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. Cast by a mage of that affinity, it drags at the whole enemy army before the fighting starts, and

  399. Town

    A Town(/wiki/buildings/town) is streets, roofs and hearths, raised on Wilderness(/wiki/buildings/wilderness). Its purpose is shelter: it provides the housing a kingdom's people need. Food and shelter together limit how f

  400. Tranquility

    Tranquility(/wiki/spells/tranquility) is one of the greatest spells of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds, and it is cast against another kingdom. It takes several turns to ca

  401. Tree guardian

    Tree guardian(/wiki/units/treeguardian) is the great walking tree of the Bloom forests, the eldest of the treefolk found where Bloom(/wiki/affinities/green) runs strong. It takes its place in a battle line and does not l

  402. Tri beast

    Tri beast(/wiki/units/tribeast) is a winged beast of dragon-kind from the Pyre wastes, affinity-born where Pyre(/wiki/affinities/red) runs strong. It has three heads, and they do not always agree. In battle they settle i

  403. Trial rod

    Trial rod(/wiki/relics/trialrod) is a Plain(/wiki/affinities/plain) relic, without an affinity. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary), bound into a plain testing rod,

  404. Triple lash wine

    Triple lash wine(/wiki/items/triplelashwine) is a dark, sweet wine in a cask bound with three iron hoops. It is a lesser work, pressed in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. I

  405. Truth lenses

    Truth lenses(/wiki/relics/truthlenses) are a relic of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection. They hold an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glo

  406. Tunnel brute

    Tunnel brute(/wiki/units/tunnelbrute) belongs to one of the affinity-born peoples, the native life of the Hallow that grows wherever an affinity runs strong. In its people, that affinity is Umbra(/wiki/affinities/black).

  407. Umbra

    Umbra(/wiki/affinities/black) is one of the five affinities(/world/glossary), the colours of power that leak into the Hallow through the imperfect Covenant. It is the affinity of death and its aftermath, and Deopa, the D

  408. Umbra

    Umbra(/wiki/units/umbra) is one of the restless dead(/world/glossary) raised with no body at all. It is the natives' dead, stranded at the threshold of the Deep since the Breaking, called up by Umbra(/wiki/affinities/bla

  409. Undead stalker

    A Undead stalker(/wiki/heroes/undeadstalker) is one of the Wanderers(/world/glossary), a foreign soul whose released core left room for a heart demon(/world/glossary). It comes out of the Mist each Turning and hunts for

  410. Units
  411. Unmaking

    Unmaking(/wiki/spells/unmaking) is a battle spell of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war. It does not burn or strike. Before battle, it undoes creatures in one enemy company, selected by

  412. Unseen host

    Unseen host(/wiki/spells/unseenhost) is a battle spell of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. In the hands of a mage of that affinity, one of the caster's companies strikes early, an

  413. Unweave

    Unweave(/wiki/spells/unweave) is a spell of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. It is never cast. It asks no mana to keep.

  414. Unweaving scroll

    Unweaving scroll(/wiki/relics/unweavingscroll) is a relic of Bloom(/wiki/affinities/green), the affinity of growth, beasts and living ground. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/wor

  415. Vanishing ash

    Vanishing ash(/wiki/items/vanishingash) is a pouch of fine grey ash. It is a lesser work, sifted in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Seal-shard, it is Plain(/wi

  416. Veil of night

    Lumen(/wiki/affinities/white) and Umbra(/wiki/affinities/black) lie across the ring of affinities from each other, and they repel.

  417. Violet ring

    Violet ring(/wiki/relics/violetring) is a relic of Reverie(/wiki/affinities/blue), the affinity of dream, illusion and mind. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary), bou

  418. Wall listener

    A Wall listener(/wiki/heroes/siegewright) is one of the Wanderers(/world/glossary): a foreign soul that let go of its core in an earlier Unsealing and took a heart demon(/world/glossary) into the empty place. Every wall

  419. War chief

    A War chief(/wiki/heroes/warchief) is one of the Wanderers(/world/glossary), a foreign soul carrying a heart demon(/world/glossary) where its core used to be. It comes out of the Mist each Turning looking for a kingdom w

  420. War elephant

    War elephant(/wiki/units/warelephant) is a great beast of burden of the Hallow, trained for war and hired out with the keepers who drive it. It is an ordinary beast. It has no affinity and is Plain(/wiki/affinities/plain

  421. War hymn

    War hymn(/wiki/spells/warhymn) is an enchantment of Pyre(/wiki/affinities/red), the affinity of fire, destruction and war.

  422. Ward against malice

    Ward against malice(/wiki/spells/wardagainstmalice) is an enchantment of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds.

  423. Warding pin

    Warding pin(/wiki/items/wardingpin) is a plain brooch-pin, one for every soldier. It is a lesser work, made in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Seal-shard, it i

  424. Warg rider

    Warg rider(/wiki/units/wargrider) is a raider of the same affinity-born people as Orc marauder(/wiki/units/orcmarauder), riding one of the great hunting beasts that grow on the same ground. Both rider and mount are nativ

  425. Wayfinder

    Wayfinder(/wiki/items/wayfinder) is a brass case holding a needle that never points north. It is a lesser work, set in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Seal-sha

  426. Weeping crystal

    Weeping crystal(/wiki/relics/weepingcrystal) is a Plain(/wiki/affinities/plain) relic, without an affinity. It holds an old piece of Covenant-stuff, the substance of the Seal-shards(/world/glossary), bound into a crystal

  427. Wild boon

    Wild boon(/wiki/spells/wildboon) is one of the greatest enchantments of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds.

  428. Wild remedy

    Wild remedy(/wiki/spells/wildremedy) is a battle spell of Bloom(/wiki/affinities/green), the affinity of growth that Virenna, the Greenmother holds. Most battle spells work before the fighting. This one waits until it is

  429. Wild wisdom

    Wild wisdom(/wiki/spells/wildwisdom) is one of the greatest enchantments of Bloom(/wiki/affinities/green), the affinity that Virenna, the Greenmother holds.

  430. Wilderness

    Wilderness(/wiki/buildings/wilderness) is ground the Covenant has fixed, made lasting, but no one has built on. It is one of the nine kinds of land and building a kingdom holds, and the only one nobody raised.

  431. Wing drake

    Wing drake(/wiki/units/wingdrake) is a lean drake of the Pyre cliffs, of dragon-kind and affinity-born where Pyre(/wiki/affinities/red) runs strong. It is smaller than the great drakes and has no fire. It flies in fast,

  432. Winged horse

    Winged horse(/wiki/units/wingedhorse) is a beast of the places where Lumen(/wiki/affinities/white) runs strong: a horse with wings, as quick in the air as on the ground. A mage casts Summon winged horse(/wiki/spells/summ

  433. Wisdom stone

    Wisdom stone(/wiki/items/wisdomstone) is a smooth grey stone that is warm in the hand. It is a lesser work, pressed in a Guild(/wiki/buildings/guild) with the method of Tellan, the Keeper of Tallies. It holds no Seal-sha

  434. Wolf shifter

    Wolf shifter(/wiki/units/wolfshifter) is a fighter who wears a wolf's shape in battle. It carries no affinity and is Plain(/wiki/affinities/plain); it is not one of the affinity-born peoples.

  435. Wondrous grace

    Wondrous grace(/wiki/spells/wondrousgrace) is an ultimate battle spell of Lumen(/wiki/affinities/white), the affinity of order, law, light and protection that Daegred, the Sunward holds. When the fighting ends, a great p

  436. Workshop

    A Workshop(/wiki/buildings/workshop) is a hall of tools, timber and labour, raised on Wilderness(/wiki/buildings/wilderness). It sets the pace of construction: every other building a kingdom raises goes up at the speed i

  437. Workshop ox

    Workshop ox(/wiki/units/ironconstruct) is a made soldier: a copy, built in a Workshop(/wiki/buildings/workshop), of the relic Greenmother's Ox(/wiki/relics/ironconstructcore). The original was made by a Bloom artisan who

  438. Zealot

    Zealot(/wiki/units/zealot) is one of the Hallow's ordinary folk(/world/glossary), seized by a cause. It holds no Core and casts no spell. Like all ordinary folk, it is Plain(/wiki/affinities/plain) and carries no affinit