Herb bundle is a lesser work: a bound bundle of leaves and shards that guild artisans gather and dry in a Guild during the current Turning, by the method of Tellan, the Keeper of Tallies. It holds no Seal-shard and no hungry spirit. Many bundles exist, and each is spent in one battle.
It does its work during the fighting and after it. While the fighting lasts, its holder's companies are more resistant to poison. When the fighting is over, the herbs go among the fallen, and a share of each company gets up again to march home with the rest.
Cultivators of Bloom, the affinity of growth and living ground, claim it as their own. Virenna, the Greenmother holds the First Seal, which holds back barrenness so that things may grow. The herbs, they say, keep that promise in a small way: growth set against loss, one battle at a time.
A kingdom that trains Sunward Hand is said to bring more of its fallen home with the same herbs.
Player-visible facts
| Field | Value |
|---|---|
| Use | Consumed on use |
| Battle item | Yes |