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Wiki

Mirage rod

Mirage rod is a lesser work: a thing guild artisans make in a Guild during the Turning, by the method of Tellan, the Keeper of Tallies. It holds no Seal-shard, so there can be many of them, and it is spent the moment it is used. Like every made thing it is Plain.

Each side may bring a work of its own into battle, and this one strikes first. Before the armies meet, the rod lets loose what is bound in it, and every enemy company takes magical harm. A defender's resistance to magic can blunt it; the card shows how much it deals.

The artisans say they bind a fear shaped like a blade. The enemy sees the wound before it feels it, and then it feels it. Cultivators of Reverie, the affinity of dream and illusion, call the rod a dream that was bound before it could wake.

Its cultivators say a kingdom trained in Sunward Hand gets more from it. The rod has no treasure spirit and no hunger. Its only price is the ordinary one.

Player-visible facts

FieldValue
UseConsumed on use
Battle itemYes