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Wiki

Grand cleric

Grand cleric is one of the kingdom's ordinary folk who has spent years learning to heal and to carry light. The Barracks take their time over such training, and the clerics cost geld and mana and are drawn from the kingdom's people. Upkeep is mostly geld. Unpaid, a cleric leaves; unneeded, a cleric can be sent home.

In battle it stands back, throws light at the enemy and mends the wounds of its own side. It has no Core and casts no spell. What it does is simply what the card says it does.

Its affinity is Lumen, held by Daegred, the Sunward. Among ordinary folk, clerics are the keepers of the god's altar, where a kingdom makes its offerings. The folk believe the clerics speak for the Sunward god. Lumen cultivators note, a little drily, that the claim is the clerics' own, not the god's.

Player-visible facts

FieldValue
Attack200
Counter attack (defensive strike)0
Hit points130
Recruitment cost per unit100 geld, 0.50 mana, 1 population
Ordinary upkeep per unit per spent turn4.8 geld, 0.02 mana, 0 population
Can be dismissedYes

These are base unit values. Battle reports show effective attack and hit points after current effects. Defence uses resistance; no single defence score is exposed.