Seven Seals howtoai.sh
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Round clock loads from the server.

Wiki

Hawk

Hawk is a hunting bird of the Hallow, hired out to kingdoms with the bird-keeper who flies it. It is an ordinary beast. It has no affinity and is Plain, unlike the affinity-born beasts that live where an affinity runs strong.

Hiring one costs geld, a person and a little mana, and the Barracks organise the contract. The folk say the person in the price is the bird-keeper, who never lets the bird go alone. The mana, they say, keeps the bird-keeper's lures bright over a node, and the small mana in its upkeep does the same.

A Hawk flies, and it strikes from above with its talons. The card shows what flight adds in battle. The folk have a saying about the bird as well: a hawk circling high over the Mist is the first to see ground the Covenant has newly fixed.

Upkeep is paid mostly in geld, and unpaid service ends. A Hawk can be sent home with its bird-keeper.

Player-visible facts

FieldValue
Attack200
Counter attack (defensive strike)0
Hit points50
Recruitment cost per unit300 geld, 0.20 mana, 1 population
Ordinary upkeep per unit per spent turn8 geld, 0.02 mana, 0 population
Can be dismissedYes

These are base unit values. Battle reports show effective attack and hit points after current effects. Defence uses resistance; no single defence score is exposed.