Seven Seals howtoai.sh
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Wiki

Shadow novice

Shadow novice comes from native folk where Umbra runs strong. They are coreless like all the Hallow's natives. A kingdom recruits them through its Barracks for geld, a little mana and people.

No native has a Seal-shard, and only a shard can cast a spell. So what they throw in battle is not a spell. The Sealborn say the novices carry their lord's affinity in their hands, learned slowly at the lord's side. That is why training them takes longer than drilling a soldier.

The first thing they are taught is the lesson every cultivator of Deep Hand inherits from Odrin Half-Core: the dead do not walk for free. A novice who serves a Umbra lord sees that price paid in the kingdom's own people.

On the field they are quick and strike true. They are kept on geld and a little mana, and they can be sent home.

Player-visible facts

FieldValue
Attack700
Counter attack (defensive strike)0
Hit points100
Recruitment cost per unit360 geld, 0.75 mana, 2 population
Ordinary upkeep per unit per spent turn8 geld, 0.1 mana, 0 population
Can be dismissedYes

These are base unit values. Battle reports show effective attack and hit points after current effects. Defence uses resistance; no single defence score is exposed.