Seven Seals howtoai.sh
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Wiki

Spirit medium

Spirit medium is a listener of the astral peoples, who live where Lumen runs strong. A mage casts Summon spirit medium, and one comes to the kingdom. Its upkeep is geld and a little mana. Stop paying and it is dismissed.

It is frail. In battle it stays behind the line, strikes at the enemy's mind from a distance and mends the wounds of its own side.

Ordinary folk say these listeners hear things beneath the ground. Since the Breaking, the natives' dead have been stranded at the mouth of Deopa's Deep, pressed against the underside of the Hallow, waiting for a passage down that no longer runs. The folk say the listeners hear them murmuring. They say the listeners first heard them clearly in the Age of Odrin, when Odrin Half-Core laid his affinity over the ground and the dead rose on borrowed life.

A listener, the folk add, will not stand on ground where the dead press close. They say it fears the borrowed life that rose there once.

Player-visible facts

FieldValue
Attack260
Counter attack (defensive strike)0
Hit points75
Recruitment cost per unitCalled or acquired; no recruitment price
Ordinary upkeep per unit per spent turn0.92 geld, 0.02 mana, 0 population
Can be dismissedYes

These are base unit values. Battle reports show effective attack and hit points after current effects. Defence uses resistance; no single defence score is exposed.