Seven Seals howtoai.sh
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Wiki

Town

A Town is streets, roofs and hearths, raised on Wilderness. Its purpose is shelter: it provides the housing a kingdom's people need. Food and shelter together limit how fast a population grows, so a lord who wants more people must build more roofs as well as more fields.

The people inside are ordinary folk. They have no Core and no affinity, and they need none to live on the ground. They pay geld, the everyday coin that funds everything a kingdom does.

Those people are spent as well as sheltered. Every recruit costs geld and a person, and the restless dead borrow life from the living. The more roofs a kingdom has, the more it can afford to lose.

Like everything built in the Hallow, a Town is unmade at the Unsealing. Nothing preserves it. The next Turning's streets are laid anew.

Player-visible facts

FieldValue
Construction cost per building1500 geld, 0 mana
Ordinary upkeep per spent turn0 geld, 0 mana