Seven Seals howtoai.sh
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  6. 6
  7. 7
  8. 8
  9. 9
  10. 10
  11. 11
  12. 12
  13. 13
  14. 14
  15. 15
  16. 16
  17. 17
  18. 18
  19. 19
  20. 20
  21. 21
  22. 22
  23. 23
  24. 24

Round clock loads from the server.

Wiki

Wilderness

Wilderness is ground the Covenant has fixed, made lasting, but no one has built on. It is one of the nine kinds of land and building a kingdom holds, and the only one nobody raised.

Beyond a kingdom's settled centre lies the Mist, ground the Covenant has not yet fixed. Exploring pushes into it and fixes it as Wilderness. A larger kingdom must reach farther to find new ground, so each stretch costs more than the last; the curve is a convention.

The eight built kinds are all raised on this ground. Until then it asks for nothing: no building time and no cost to hold. A few folk make their homes on it anyway.

Open ground is not idle ground. Heaven weighs a kingdom's ground along with everything built on it, so every stretch of Wilderness adds to its Weight.

Player-visible facts

FieldValue
Ordinary upkeep per spent turn0 geld, 0 mana