A Rager is one of the Wanderers: a foreign soul that released its core in an earlier Unsealing and took a heart demon into the empty place. It cannot hold ground. Each Turning it comes out of the Mist looking for a war that pays.
It serves in Pyre, the affinity of fire, destruction and war. That affinity belongs to Undon, the Unmaker, who agreed to seal the world only on one term: no sealing lasts. Its kind has taken that term as its creed. Since the Breaking, every Unsealing unmakes the Hallow and every body in it. So, ragers say, nothing need be saved.
It fights hand to hand. It hits very hard and endures much, and it grows in both the longer it serves. In time it lends the army courage before battle. Later it can drive the whole army into a fury. Every company strikes much harder, but every company is also easier to kill. The fury spends the body, and the body was going to be unmade anyway. The card shows what each stage does.
It asks for geld and a little mana, more as it grows, and it leaves when the pay stops. Kill one and its service ends for the Turning, but its soul goes on, and so does its kind.
Ragers say the demon wants to burn all at once, and only the rager's own will keeps it to a slow fire. Whether a rager can be freed is not known.
Player-visible facts
| Field | Value |
|---|---|
| Battle hero | Yes |
| Upkeep | Included in your observed upkeep; varies with level |