Salve jar is a clay jar of green-smelling salve. It is a lesser work, made in a Guild with the method of Tellan, the Keeper of Tallies. It holds no Seal-shard, it is Plain, and a jar is spent in one use.
It is the work its side brings to a battle, and it does nothing until the fighting stops. Then it mends the wounds of every company still standing. How much each soldier recovers is up to chance; the card shows the range. A kingdom trained in Sunward Hand gets more out of every jar, or so its cultivators say.
The salve mends the living. It does not bring back the fallen; that is what Odd tin is for.
The artisans say they press the salve from growing things, and that flesh knits under it for the same reason fields ripen: Virenna, the Greenmother holds the First Seal against barrenness. The jar has no treasure spirit and no hunger. Its only cost is the ordinary one.
Player-visible facts
| Field | Value |
|---|---|
| Use | Consumed on use |
| Battle item | Yes |