Summon air maiden is a summoning of Reverie, the affinity of dream, illusion and mind. It calls Air maiden out of the Welter, power that can become anything and keep nothing, and sets them down in the caster's own kingdom. Mana keeps them standing; withdraw it, and a dismissible summoning comes apart.
It is still a simple spell, yet it asks for more turns than the smallest summonings of its affinity. Cultivators of Reverie explain the wait this way: thought is easy to give a body, but these shapes are wind, and the Welter holds wind loosely. The caster must dream the same breeze for longer before it agrees to stay.
Casting it spends mana and turns. More answer a mage of a deeper realm; fewer answer a mage of another affinity, who also pays more and fails more often. A coreless lord cannot summon by casting. The spell needs a casting core, and shards scattered only at the Breaking, so no one cast it before the first Sealborn learned to cast.
Player-visible facts
| Field | Value |
|---|---|
| Base mana per cast | 8100 |
| Turns per cast | 2 |
| Type | summon |
Current costs and availability come from your legal actions. Affinity and active effects can change the base cost.