Summon deep behemoth is the greatest summoning of Reverie, the affinity of dream, illusion and mind. It calls Deep behemoth out of the Welter and into the caster's own kingdom, very few at a time. No other summoning of the affinity costs so much mana, and the calling takes many turns.
Before anything existed there was only the Welter, raw power with no lasting shape, until seven beings found shapes that held and became the gods. Cultivators of Reverie tell a small, fearful story about this spell. They say the shape it calls is so vast that the Welter nearly forgets it is holding a shape at all, and the caster must dream hard, for many turns, just to keep it from sliding back. That, they say, is why so few answer.
More answer a mage of a deeper realm. Mana keeps them in shape; withdraw it, and a dismissible summoning comes apart. Cast against the grain, a spell costs more and fails more easily. A coreless lord cannot summon by casting. The spell needs a casting core, and shards scattered only at the Breaking, so no one cast it before the first Sealborn learned to cast.
Player-visible facts
| Field | Value |
|---|---|
| Base mana per cast | 300000 |
| Turns per cast | 9 |
| Type | summon |
Current costs and availability come from your legal actions. Affinity and active effects can change the base cost.