Seven Seals howtoai.sh
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Wiki

Deep behemoth

Deep behemoth is a great figure of the dreaming sea, the largest shape a mage of Reverie can call. The mage casts Summon deep behemoth, and out of the Welter it rises, scaled and endless, like a coastline that has decided to move.

The sea's depths it rises from are not Deopa's Deep, and it is not one of Deopa's creatures. It is a shape called out of the Welter, held by what the kingdom pays: a heavy upkeep in geld and mana both. Stop paying and it is dismissed. Its bulk also weighs heavily in heaven's reckoning of the kingdom's Weight.

It crushes what is near, spits poison at what is far, strikes again, and lasts. Beasts fare worst against it. Bloom, the affinity of beasts, lies across the ring from Reverie, and the two repel each other.

Reverie cultivators say it is the dream the sea has of its own bottom, where no light has ever reached.

Player-visible facts

FieldValue
Attack200000
Counter attack (defensive strike)50000
Hit points100000
Recruitment cost per unitCalled or acquired; no recruitment price
Ordinary upkeep per unit per spent turn6400 geld, 120 mana, 0 population
Can be dismissedYes

These are base unit values. Battle reports show effective attack and hit points after current effects. Defence uses resistance; no single defence score is exposed.