Summon dwarf zealot is a calling of Pyre, the affinity of fire, destruction and war. It brings companies of Dwarf zealot into its caster's own kingdom, and nowhere else.
Fire-folk are among the affinity-born peoples: native life where an affinity runs strong. Sealborn of Pyre say these warriors have sworn themselves to war, and that they answer a Pyre shard sooner than any other. Cast against the grain, the calling is weaker and fewer come. A deeper realm brings more. The calling takes a turn as well as mana, and the unit's own card sets who pays for its keep.
Guild artisans date the calling to the Age of the First Sealborn, when great kingdoms devoured small ones and every mage wanted soldiers who would not flee. Daegred, the Sunward ended the devouring with the Law of Equals, but the fire-folk still march. A coreless lord can hire many things, but they cannot summon by casting.
Player-visible facts
| Field | Value |
|---|---|
| Base mana per cast | 6800 |
| Turns per cast | 1 |
| Type | summon |
Current costs and availability come from your legal actions. Affinity and active effects can change the base cost.