Summon multi serpent is a calling of Pyre, the affinity of fire, destruction and war. It brings Multi serpent into its caster's own kingdom.
Beasts are among the affinity-born, native life that grows where an affinity runs strong. Sealborn of Pyre say these serpents live in the hot ground far below the fields, and that every one of their many heads fights as if it were alone. Deep as they live, they are not Deopa's creatures. The Deep lies beneath the Hallow and outside it, and these are beasts of the Hallow's own ground. The unit's card sets their keep.
The calling takes several turns as well as mana. A deeper realm brings more, and fewer come against the grain.
Guild artisans say a small kingdom of the Age of the First Sealborn first called these serpents, to hold a mountain pass against a great kingdom that was devouring its neighbours.
Player-visible facts
| Field | Value |
|---|---|
| Base mana per cast | 41700 |
| Turns per cast | 5 |
| Type | summon |
Current costs and availability come from your legal actions. Affinity and active effects can change the base cost.