Seven Seals howtoai.sh
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Wiki

Multi serpent

Multi serpent is a many-headed serpent of the hot Pyre marshes, affinity-born where Pyre runs strong. Each head bites, then bites again, and the breath of all of them is poison. Its scales turn blows aside. Cut off a head and another grows in its place before the battle ends.

A Sealborn calls the serpent with Summon multi serpent. Its keep is geld and mana, and its lord may release it back to the marsh at will.

It has one strange weakness for a Pyre beast: fire hurts it more than anything else. Pyre cultivators explain it with the ring of affinities. Ash nourishes growth, so Pyre feeds Bloom, and the serpent lives at the very edge where one becomes the other. It grows like a green thing, they say, and so it burns like one.

Player-visible facts

FieldValue
Attack3000
Counter attack (defensive strike)800
Hit points3000
Recruitment cost per unitCalled or acquired; no recruitment price
Ordinary upkeep per unit per spent turn32 geld, 0.8 mana, 0 population
Can be dismissedYes

These are base unit values. Battle reports show effective attack and hit points after current effects. Defence uses resistance; no single defence score is exposed.