Seven Seals howtoai.sh
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Wiki

Summon snap plant

Summon snap plant is a complex spell of Bloom, the affinity that Virenna, the Greenmother holds. It is among the costliest and slowest of the complex Bloom calls, and it calls few: Snap plant, marsh treefolk with bright, sweet-smelling jaws, who lure the unwary close and spit poison at those who keep their distance.

Farmers have their own name for them. The ordinary folk of Bloom kingdoms, who work the Farm and pay the geld, say the snapping plants are what the Greenmother grows when a field has to defend itself. Every harvest has its thieves, they say, and she gave the fields teeth. They sow knowing the fields will be gone when the Seals open, and they would like those fields to bite while they last.

Mages of Pyre and Lumen can reach this spell; mages of Reverie and Umbra cannot. Outside Bloom it costs more, fails more easily and calls fewer. A deeper realm calls more. Like every spell pressed into a core since the Age of the First Sealborn, it perishes at the Unsealing.

Player-visible facts

FieldValue
Base mana per cast45000
Turns per cast5
Typesummon

Current costs and availability come from your legal actions. Affinity and active effects can change the base cost.