Wondrous grace is an ultimate battle spell of Lumen, the affinity of order, law, light and protection that Daegred, the Sunward holds. When the fighting ends, a great part of every company the kingdom lost stands up again. No battle spell of the affinity asks more mana, and the return does not grow with realm; the card shows it.
Lumen cultivators count it the last of three spells for the fallen, after Silver palm mending and Restore fallen. They say that at this depth the light holds the fallen before they have begun to fall.
They are honest about its limit. Not even this spell reaches the restless dead, the natives' dead stranded at Deopa's threshold since the Breaking. Only healing the Scar would let them pass down through Deopa again. The spell restores a kingdom's soldiers; it does not restore the world.
A kingdom brings one battle spell to each fight. This one belongs to shards that woke in Lumen. Every Turning a Sealborn must recover it by research, and a Human lord can never cast it.
Player-visible facts
| Field | Value |
|---|---|
| Base mana per cast | 1000000 |
| Turns per cast | 0 |
| Type | battle |
Current costs and availability come from your legal actions. Affinity and active effects can change the base cost.