Seven Seals howtoai.sh
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Wiki

Dwarf axeman

Dwarf axeman is the common axe-bearer of the dwarf-holds, an affinity-born people found where Pyre runs strong. They are not the elite guard, and they do not pretend to be. They are many, they come quickly when called, and they are stubborn enough to outlast soldiers who hit harder.

A kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana. Unpaid, they desert. A lord who no longer needs them can send them home.

Like their guard, they fight hardest against the grubling-kind, such as Grubling.

The axe-bearers have a rough fondness for Reaping, the art of taking ground that Undon, the Unmaker teaches. An axe, they say, is the Reaping made small: take what you can before the burning ends.

Player-visible facts

FieldValue
Attack200
Counter attack (defensive strike)50
Hit points160
Recruitment cost per unit100 geld, 0.10 mana, 1 population
Ordinary upkeep per unit per spent turn1.6 geld, 0.02 mana, 0 population
Can be dismissedYes

These are base unit values. Battle reports show effective attack and hit points after current effects. Defence uses resistance; no single defence score is exposed.