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Wiki

Tide spirit

Tide spirit is a great elemental of water. When a mage of Reverie casts Summon storm spirits and reaches into the Welter, this is one of the shapes that can rise. It comes as a moving wall of dark water.

It strikes from afar, drowning and choking what it reaches, and it lasts a long time in battle. Blades pass through it as through a wave. Mana keeps its shape, and its upkeep, paid in mana alone, is heavy. Withdraw the mana and the water falls and is gone.

Aefenna, the Lamplighter holds back night without ending, so that power may ebb and return. Each return brings every kingdom a turn. Reverie cultivators say the tides of the Hallow keep the same time: they rise and fall with the god's breath, and a tide spirit is that motion given a body. Mages who call one say it is restless between turns, as if it can feel the next one coming.

Player-visible facts

FieldValue
Attack400000
Counter attack (defensive strike)5000
Hit points72000
Recruitment cost per unitCalled or acquired; no recruitment price
Ordinary upkeep per unit per spent turn0 geld, 60 mana, 0 population
Can be dismissedYes

These are base unit values. Battle reports show effective attack and hit points after current effects. Defence uses resistance; no single defence score is exposed.