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Wiki

Summon storm spirits

Summon storm spirits is one of the great summonings of Reverie, the affinity of dream, illusion and mind. It reaches deep into the Welter and calls out elementals, but not always the same ones. Each casting brings one kind, selected by chance: Tide spirit, Frost spirit or Gale spirit. The caster cannot decide.

The Welter can become anything, but it can keep nothing. Cultivators of Reverie say a summoning this great does not ask for a shape at all. It asks for a storm, and the Welter answers with whichever storm lies nearest its surface at that moment. A mage who casts it learns to plan for water, ice or wind alike.

Casting it spends a great deal of mana and many turns. More elementals answer a mage of a deeper realm. Mana keeps them in shape; withdraw it, and a dismissible summoning comes apart. Cast against the grain, a spell costs more and fails more easily. A coreless lord cannot summon by casting. The spell needs a casting core, and shards scattered only at the Breaking, so no one cast it before the first Sealborn learned to cast.

Player-visible facts

FieldValue
Base mana per cast280000
Turns per cast9
Typesummon

Current costs and availability come from your legal actions. Affinity and active effects can change the base cost.