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Wiki

Field intel

Field intel lets a Human lord look at a rival's army. The card files it among the lineage's spells, with a mana price and a turn to use, but that is only where the card keeps it. A Human lord cannot cast any spell, and no discovery lets them cast in secret under another name.

It shows one rival kingdom's army, and a kingdom's protections against scouting can turn it aside. The card prices it as research: the guild's labour of making the work again in each new world.

Player-visible facts

FieldValue
Base mana per cast2500
Turns per cast1
Typeinstant

Current costs and availability come from your legal actions. Affinity and active effects can change the base cost.