Seven Seals howtoai.sh
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Wiki

Gale storm

Gale storm is a complex battle spell of Bloom, the affinity that Virenna, the Greenmother holds. Before the fighting, the caster raises a gale across the field. Everything that flies on the enemy's side is thrown back and made to wait, so it moves later in the battle than its wings would carry it. What walks is untouched. The card shows exactly what the gale does.

It is a costly spell to bring, and each side brings only one battle spell, so a Bloom lord saves it for a foe whose strength is in the air: winged hosts, wing-beasts, anything that means to strike from above before the line can close.

Bloom cultivators say the gale is the ground calling back what has left it. Whatever flies must land sooner or later, and Virenna, the Greenmother holds the ground it lands on.

Mages of Pyre and Lumen can reach this spell; mages of Reverie and Umbra cannot. Outside Bloom it costs more and fails more easily. Like every spell pressed into a core since the Age of the First Sealborn, it perishes at the Unsealing.

Player-visible facts

FieldValue
Base mana per cast20000
Turns per cast0
Typebattle

Current costs and availability come from your legal actions. Affinity and active effects can change the base cost.