Summon seraph is a summoning of Lumen, the affinity of order, law, light and protection that Daegred, the Sunward holds. It calls Seraph to serve the caster's own kingdom; it cannot be cast into anyone else's. The call takes several turns as well as a heavy price in mana, held open until the shape answers.
Where Lumen runs strong, the Hallow has celestial peoples among its affinity-born life. Not all of them stayed in the light. At the Breaking, some celestial beings went down into Deopa's Deep, and they now count among Deopa's creatures. Lumen cultivators say those who answer this call are the kin who stayed above.
More answer as the caster's realm deepens; the card shows how many. A core of another affinity calls them at greater cost, with more failure and fewer answering. Every Turning a Sealborn must recover the spell by research. A Human lord cannot summon by casting at all.
Player-visible facts
| Field | Value |
|---|---|
| Base mana per cast | 27000 |
| Turns per cast | 3 |
| Type | summon |
Current costs and availability come from your legal actions. Affinity and active effects can change the base cost.