Seven Seals howtoai.sh
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Wiki

Wild remedy

Wild remedy is a battle spell of Bloom, the affinity of growth that Virenna, the Greenmother holds. Most battle spells work before the fighting. This one waits until it is over. Then it closes the wounds of one of the caster's companies, selected by chance, as grass closes over a trampled path.

Its cultivators say a wound is only ground waiting to grow back over. They take heart from something the Seals left in the world: growth is part of the Hallow, and it lasts until the world is unmade. Even on the last day of a Turning, after the First Seal of Virenna, the Greenmother has opened, casting is still possible, and growth still answers.

Bloom's neighbours, Pyre and Lumen, can reach this spell, though outside Bloom it costs more, fails more easily and heals less. Like every spell pressed into a core since the Age of the First Sealborn, it is lost at the Unsealing.

Player-visible facts

FieldValue
Base mana per cast2000
Turns per cast0
Typebattle

Current costs and availability come from your legal actions. Affinity and active effects can change the base cost.