Seven Seals howtoai.sh
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Wiki

Dwarf guard

Dwarf guard is the elite guard of the dwarf-holds, an affinity-born people found where Pyre runs strong. They fight hand to hand with poisoned edges and are very hard to wear down. They also come quickly when called.

A kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana. Unpaid, they desert. A lord who no longer needs them can send them home.

The dwarves say a hold falls from its gate inward, so the finest of them stand at the gate. A Sealborn understands the point: a kingdom with no Fortress is lost for the Turning.

Their hatred is kept for the grubling-kind, such as Grubling and Orc marauder. They fight hardest against them, and they call the feud older than any living dwarf can remember. Since every casting makes the world anew, no one can say how old that is.

Player-visible facts

FieldValue
Attack300
Counter attack (defensive strike)70
Hit points220
Recruitment cost per unit160 geld, 0.15 mana, 1 population
Ordinary upkeep per unit per spent turn2.4 geld, 0.04 mana, 0 population
Can be dismissedYes

These are base unit values. Battle reports show effective attack and hit points after current effects. Defence uses resistance; no single defence score is exposed.