Seven Seals howtoai.sh
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Wiki

Great ape

Great ape is a beast of the Bloom canopy, affinity-born where Bloom runs strong. It has no trick and needs none. It closes, it grapples, and it goes on fighting long after a drilled soldier would have fallen.

A Sealborn calls these beasts with Beast summoning, the Bloom call to the beasts of the woods. Their keep is geld and mana, and their lord may release them back to the trees at will.

They are one reason Bloom lords train Greenmother's Call, the art of beasts that Virenna, the Greenmother teaches. Its cultivators say a beast that hears the call fights as if it were defending its own young, striking harder, answering blows harder and lasting longer. A troop of these beasts, with the call behind them, is a wall that hits back.

Player-visible facts

FieldValue
Attack240
Counter attack (defensive strike)80
Hit points450
Recruitment cost per unitCalled or acquired; no recruitment price
Ordinary upkeep per unit per spent turn2.7 geld, 0.04 mana, 0 population
Can be dismissedYes

These are base unit values. Battle reports show effective attack and hit points after current effects. Defence uses resistance; no single defence score is exposed.