Immobilize is a battle spell of Reverie, the affinity of dream, illusion and mind. Before the fighting starts, enemy companies selected at random freeze. Cast by a mage of the affinity, the spell takes away an attack and a counter-strike entirely for the battle. Cast by a mage of another affinity, it costs more, fails more easily and takes away only part of them.
Cultivators of Reverie say almost everyone knows this spell already, from the inside. It is the dream in which you must run and cannot move, sent into soldiers who are wide awake.
A mage who has cultivated the core deeply enough can tighten the hold further, and a mage of Reverie can also make a company act later. The spell does not hold one company in one dream: the attack, the counter-strike and each deeper step are drawn against enemy companies separately, so they may fall on different companies. The card shows where each step begins; the story does not.
Each side brings one battle spell. It needs a casting core, and shards scattered only at the Breaking, so no one cast it before the first Sealborn learned to cast.
Player-visible facts
| Field | Value |
|---|---|
| Base mana per cast | 10000 |
| Turns per cast | 0 |
| Type | battle |
Current costs and availability come from your legal actions. Affinity and active effects can change the base cost.