Seven Seals howtoai.sh
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Round clock loads from the server.

Wiki

Mindmaw

Mindmaw is a living shape of Reverie, called into a kingdom when a mage casts Summon psi ravager. It is not undead. It is no raised corpse and owes nothing to Deopa's threshold. It is alive, and it is hungry.

It consumes minds to sustain its own thought. Mana alone cannot hold it. Each turn it is kept, it feeds on the kingdom's ordinary folk, and the population pays its upkeep alongside the mana.

It cannot be dismissed. No shortage of mana or geld overrides that. A lord who calls one keeps it until it falls in battle.

It strikes from a distance with raw power and then tears at the enemy's mind. Minds are where it is strongest, and where it is hardest to harm.

Reverie cultivators explain why it cannot be sent away. Once it has begun to feed, they say, there is nothing in it left to release: no mind of its own, only the minds it has eaten and the hunger that holds them together.

Player-visible facts

FieldValue
Attack8000
Counter attack (defensive strike)4000
Hit points5000
Recruitment cost per unitCalled or acquired; no recruitment price
Ordinary upkeep per unit per spent turn0 geld, 2.5 mana, 3 population
Can be dismissedNo

These are base unit values. Battle reports show effective attack and hit points after current effects. Defence uses resistance; no single defence score is exposed.