Zealot is one of the Hallow's ordinary folk, seized by a cause. It holds no Core and casts no spell. Like all ordinary folk, it is Plain and carries no affinity.
Such folk believe they fight in Daegred, the Sunward's light. That god holds the Second Seal, which holds back darkness so that there is day. They say the cause feeds them, so they ask for no pay and no bread. Indeed they cost nothing to keep: no geld, no mana and no people. No recruiting hall trains them, so they have no recruitment price either, and nothing in the present rules yet brings them to a kingdom.
Their fervour burns where it strikes. They strike again, answer blows hard and shrug off much of what hits them, and the card shows what each does.
It can be dismissed, if anyone can persuade it to go.
Player-visible facts
| Field | Value |
|---|---|
| Attack | 500 |
| Counter attack (defensive strike) | 500 |
| Hit points | 500 |
| Recruitment cost per unit | Called or acquired; no recruitment price |
| Ordinary upkeep per unit per spent turn | 0 geld, 0 mana, 0 population |
| Can be dismissed | Yes |
These are base unit values. Battle reports show effective attack and hit points after current effects. Defence uses resistance; no single defence score is exposed.