Kinetic bolt is a battle spell of Pyre, the affinity of fire, destruction and war. Before battle, a bolt from the sky strikes one enemy company, selected by chance. How hard it strikes is shown on the card, and it must still get past the ward, the resistance of its affinity and the creature's own resistance.
In a shard that woke in Pyre, the spell does a little more. The bolt also shakes an enemy company's strike. Sealborn of Pyre say the whole of a spell holds only for the affinity it belongs to. A shard of another affinity throws the bolt alone, and throws it weaker, because power forced against its grain curdles.
Guild artisans place it among the first spells of the Age of the First Sealborn. Those newcomers had to learn that the power in their cores could be thrown as well as burned. Many remembered other worlds where no one believed in magic, and this was the first spell they believed in.
Player-visible facts
| Field | Value |
|---|---|
| Base mana per cast | 700 |
| Turns per cast | 0 |
| Type | battle |
Current costs and availability come from your legal actions. Affinity and active effects can change the base cost.